@Xoeist@SynthPotato I saw someone theorize that it could be them wanting to shift away from being a cinematic showcase piece and instead focus on the the gameplay experience as a whole. Particularly for combat and engagement.
@judgeshowgames@nuhre_ I think it also comes down to the story shaping up to be a more mature take on the franchise than in past games. A bit more Wither-esque if i can describe it that way.
@uchiha645231@nuhre_ Seeing your character change in visuals is less engaging than seeing people of the villages actually despise or revere you based on your actions.
@WhimsyDevile@nuhre_ Honestly, i think the contrast leads to a far deeper narrative and engaging character development than an otherwise just goofy tale where everything is monotonously upbeat with no change in narrative
@ChakaalStarr@nuhre_ Personally i just recognized it by its art style and atmosphere. From when we first saw proper footage of the game, it gave off a bit of a dark but whimsical type of vibe and has stuck with me since.
@MadOldron@klobrille I think the other thing is that they needed to make the show a bit longer with the bigger games being spaced out in between with Gears being shown at the end or middle rather than at the start. I mean, they had Fable or Clockwork to open the showcase instead ๐คทโโ๏ธ
@CBogh@AshenOne_VI I think the development of Hellblade 2 was to set the groundwork for the team moving forward. Keeping the highly cinematic experience but with the tools needed to push games out much quicker and less focus needed on stuff like animations or texture detail.