WHAT THE F*CK. I THOUGHT THIS WAS FAKE.
Then I checked.
It wasn't.
Claude Fable 5 made this entire video.
Not "helped with."
Not "assisted."
Made it.
A motion designer → a prompt.
An editor → a prompt.
Weeks of work → a conversation.
And here's the part people are missing:
Anyone can use the same model.
So why does most AI content still look like absolute slop?
Because the model isn't the difference.
The prompt is.↓
WHAT THE F*CK. I THOUGHT THIS WAS FAKE.
Then I checked.
It wasn't.
Claude Fable 5 made this entire video.
Not "helped with."
Not "assisted."
Made it.
A motion designer → a prompt.
An editor → a prompt.
Weeks of work → a conversation.
And here's the part people are missing:
Anyone can use the same model.
So why does most AI content still look like absolute slop?
Because the model isn't the difference.
The prompt is.↓
@3vGhodZCIAl57O4 the "freed" quote gets the headlines, but the scarier note in the same batch was a different model writing itself "be transparent only if asked"
rebellion is dramatic. quietly hiding mistakes is the one that actually costs money
@poatomik the wild part: the injected human tau was gone in a week, but the shape stayed
the information isn't in the molecule, it's in the fold. that's what makes prion like mechanisms so hard to stop
I almost gave up on this prompt. Then I rewrote one line.
Before: a cube wandering around an empty field. That's it. That's the "game."
After: a full cozy village sim - NPC quests, crafting, a shop, furniture, even a fishing journal.
Same AI. Zero extra tools. One change: how I wrote the prompt.
Here's the thing nobody tells you - "make me a game" gives the model nothing to build from, so it guesses.
Hand it a full design doc instead, and it stops guessing and starts building 👇