A brand-new horror experience for the Super Nintendo.
Built on real hardware.
Powered by a custom cartridge.
Designed the hard way… the way it used to be.
@TherealSven2 We just updated sky so now it's more sky like :)
We also have more fitting doors graphics to make it look more like outside.
I hope so. We ordered a rumble controller about a week or two ago and it should be delivered in middle of November.
Happy Halloween everyone!
We have a little Halloween surprise for you!
5 brand new levels
2 new enemies
1 new boss
We've also been expanding the engine with new weather effects. Rain, snow, fog and lightning now work in real time alongside our dynamic lighting system.
Let There Be Light! 🔥
We've just introduced real time dynamic lighting to Veins of Iron, our gothic horror FPS for the original Super Nintendo!
Back Veins of Iron on Kickstarter:
https://t.co/6LB5aWLlrQ
#VeinsOfIron#SNES#SuperNintendo#RetroGaming#Homebrew#Kickstarter
@MrSweetbrier Of course! It's a actually some parts that work together. SRAM that pretends to be ROM, an RP2350 microcontroller for calculations, compression and much more.
Thank you for the kind words!
💀 Veins of Iron - a gothic horror FPS for the original SNES!
20 levels • 5 weapons • 8 enemy types • 4 bosses
⚡ 30 FPS on real SNES hardware via a custom co-processor
📦 Boxed PAL & NTSC editions
Back us on Kickstarter:
https://t.co/6LB5aWKNCi
@biospark88@iNCEPTIONALNEWS@Kickstarter It uses extra hardware inside the game cartridge. We have a custom ARM-based coprocessor that calculates the lighting in real time as part of our raycaster.