Ironic how people are hopeful now that @ArtStationHQ is not owned by @EpicGames anymore while the replies from AS to all posts are definitely AI generated.
Dynamic allocation / heap allocation is enemy number one. If your computer program is well designed, you should know how much resources it is going to take up before you run it. If you don't, then it isn't a good program
Allocate everything on the stack
Yep. When working digital resolution is how many pixels wide and tall something is. Nothing else matters. Dpi is only to translate pixel dimensions into physical dimensions -- only for printing.
"just set it to 4000x4000"
"ok but what DPI"
"doesn't matter"
"is 300 DPI ok?"
"doesn't matter"
"how many inches? should I set cm or inches?"
"whatever you want. doesn't matter."
"but how -"
"just set it to 4000x4000"
In Toy Story 2: Buzz Lightyear to the Rescue, Woody's texture seems to be different comparing to different versions of the game.
in the PC version, Woody's face seems to be accurate towards his original version. while in the N64 version, woody seems to be realistic.
You canβt know itβs safe.
Thereβs this bizarre attempt in certain corners of the C++ world to pretend Rustβs borrow checker isnβt a categorically unique feature of its type system that canβt be reproduced in C++.
This is false, and literally why a C++ using team created Rust.
Don't forget the biggest (and sometimes maybe only) advantage of windows is its backwards compatibility. So if you are able to get a permanent version of Adobe Animate it will most likely work for a long while on windows.
@henningsanden Unless I'm missing something from the question, linear is the encoding and scalar would be considered a type. Scalar textures basically store numbers in the form of an image, and if you encoded it anything other than linear that would change the numbers
This is a great achievement. However, it's important to point out that making a browser nowadays is way harder than it was 22 years ago. Again, still something to be proud of.
This 16-year old student built a browser... in C++... writing hundreds of thousands of lines of code...
This would be hard enough work today, but this was in 2003 (!!)
He's had a very successful career since, and he works on browsers today, as well. You probably use his work:
Fantastic. I bet it's going to be AI and/or subscription model. In any of these cases I'm done with them and will have ti seriously start working on my Photoshop alternative app...