Looking at basic VR design. Current idea is to use a point on a stick for interaction (rather than a raycast) so that you can build in the air. Those points also serve as grabbig points for grab-navigation. Feels tactile.
Procedural Abandoned Buildings.
Meshes are placed in the construction script and
Parts that overlap the spherical area will be removed later. #UE4#screenshotsaturday
Progress on my medieval environment pack #gameassets🏰
I've been struggling a bit to find the time to work on this lately but, hopefully ready for release later this month.
Patrons will have access early, and released for free to everyone else sometime later on.
#gamedev
I know I haven't been posting updates on my #tetris#roguelike mix Blocky Dungeon for quite some time, so here's a new look at it! Some things have changed... 😄
I'm aiming to release on #Steam by the end of the summer!
#indie#gamedev#madewithunity
New trailer hype! ✨
Manage a band of mercenaries who will age, retire and die in this tactical RPG. Fulfill contracts, and build your renown while navigating a dynamic world. ⚔️
⚡️Wishlist: https://t.co/3Iu465Ae30
⚡️Discord: https://t.co/LacjGJOcRA
Our art team does an incredible job creating all the assets we use for Cyber Knights' level design.
https://t.co/5zbOMAJ6Hc
Highly modular props let us customize & reconfigure maps with much more variety, key for a tactical RPG.
#ScreenshotSaturday#GameDevelopment#Cyberpunk