Progress update:
Some progress with $rekill heroes skins selection.
+ testing on lumina new top variant.
Will tweaks some asset images, but I think will keep the structure.
@blknoiz06 $Rekill
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
$40K MC with a previous ATH of $1M.
Dev is grinding every day, shipping updates nonstop. Solid game, active development, and plenty of room for a strong comeback
https://t.co/dUBCESDoqC
$REKILL new version v1.18.x is live!
It took probably about a month to make the update.
And not everything is polished yet.
But it was a big step for the game.
- Reworked lobby UI.
- New characters models.
- Base for character skins (not fully enabled yet)
- Improved graphics and moving to PBR-ish flow.
- Added support for WebGPU api [though not all optimizations for new flow were added].
Will try to get back to almost each day update cycle.
Hope to enable full skins system till the end of the week.
ps: Did you buy some $rekill on @BagsApp ? I think this is the time π
#webgl #threejs #gamedev
@traderpow $Rekill
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
$40K MC with a previous ATH of $1M.
Dev is grinding every day, shipping updates nonstop. Solid game, active development, and plenty of room for a strong comeback
https://t.co/dUBCESDoqC
$REKILL new version v1.18.x is live!
It took probably about a month to make the update.
And not everything is polished yet.
But it was a big step for the game.
- Reworked lobby UI.
- New characters models.
- Base for character skins (not fully enabled yet)
- Improved graphics and moving to PBR-ish flow.
- Added support for WebGPU api [though not all optimizations for new flow were added].
Will try to get back to almost each day update cycle.
Hope to enable full skins system till the end of the week.
ps: Did you buy some $rekill on @BagsApp ? I think this is the time π
#webgl #threejs #gamedev
$REKILL new version v1.18.x is live!
It took probably about a month to make the update.
And not everything is polished yet.
But it was a big step for the game.
- Reworked lobby UI.
- New characters models.
- Base for character skins (not fully enabled yet)
- Improved graphics and moving to PBR-ish flow.
- Added support for WebGPU api [though not all optimizations for new flow were added].
Will try to get back to almost each day update cycle.
Hope to enable full skins system till the end of the week.
ps: Did you buy some $rekill on @BagsApp ? I think this is the time π
#webgl #threejs #gamedev
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
A sign that people liked the new $rekill update!
Follow next updates in realtime in trello
https://t.co/gXIBGRQ6NB
I'm sure @solanamobile will be the next very big stepping stone.
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!
$REKILL new version v1.18.x is live!
It took probably about a month to make the update.
And not everything is polished yet.
But it was a big step for the game.
- Reworked lobby UI.
- New characters models.
- Base for character skins (not fully enabled yet)
- Improved graphics and moving to PBR-ish flow.
- Added support for WebGPU api [though not all optimizations for new flow were added].
Will try to get back to almost each day update cycle.
Hope to enable full skins system till the end of the week.
ps: Did you buy some $rekill on @BagsApp ? I think this is the time π
#webgl #threejs #gamedev
@GrantCardone $Rekill
ADnE9o6B7WHhzaRctmbqdPCRiLiA34WBXzYPbrFqBAGS
$45K MC with a previous ATH of $1M.
Dev is grinding every day, shipping updates nonstop. Solid game, active development, and plenty of room for a strong comeback
https://t.co/dUBCESDoqC
$REKILL new version v1.18.x is live!
It took probably about a month to make the update.
And not everything is polished yet.
But it was a big step for the game.
- Reworked lobby UI.
- New characters models.
- Base for character skins (not fully enabled yet)
- Improved graphics and moving to PBR-ish flow.
- Added support for WebGPU api [though not all optimizations for new flow were added].
Will try to get back to almost each day update cycle.
Hope to enable full skins system till the end of the week.
ps: Did you buy some $rekill on @BagsApp ? I think this is the time π
#webgl #threejs #gamedev
Just look how nice is the new version of $rekill
The video is a bit long, but shows full game match.
Now just need to wrap up with full launch of skins for characters and will start porting $rekill to @solanamobile
Stay tuned!