@clemmygames We have recently restarted development on MR.E, a story‑driven puzzle game about identity, memory, and what remains when you're no longer quite human.
#WishlistWednesday#indiegames
https://t.co/mBrL4q8IJG
@IndieBandits We have recently restarted development on MR.E, a story‑driven puzzle game about identity, memory, and what remains when you're no longer quite human.
#WishlistWednesday#indiegames
https://t.co/mBrL4q8IJG
We've been quietly building MR.E - a story-driven puzzle game about identity, memory, and what remains when you're no longer quite human.
Join the discussion on one of the game's themes: What does it mean to be 'you' after transferring consciousness?
https://t.co/bBOv5NEKAt
I made a living from ONLY making indie games from 2013-2020. I had no YouTube channel, no courses, just games. It's difficult but it is possible.
My SECRET? Keep the cost of living low, keep development cycles short, and gain as much experience (and marketing skill) as possible.
For me living in Portugal I could live a good life on $2000 per month, so if I spend one year working on a game it just needed to make $24k to make a profit. That's a lot more achievable than if I were living in San Francisco and needed $10k per month just to survive and needed $120k to make a profit.
And thankfully my games didn't just get the bare minimum, I hit $1 MILLION in gross revenue in that timeframe across 8 games.
So it's definitely not easy, but it is still possible!
And nowadays the ceiling is basically infinite. The solo dev behind Schedule I made $130,000,000! Now I definitely don't recommend you compare yourself to the extreme outliers, but it's fun to think of what could happen.
I wish you the best of luck with your games!
I’ve been making indie game content for 10 years now.
Are there any devs that would like to team up on a release?
I have social, communication and producer skills
Bonus points for pixel art games :D
#indiedev#pixelart#gamedev
Most indies fly blind during development. No dashboard. No instruments. Just doubt.
New article: four KPIs to measure progress, quality, and sanity while you're still building - not after launch.
https://t.co/OZkmqKaK2t via @LinkedIn
The path forward isn't through the loudest room.
Networking for Introverts: Building Genuine Connections Without the Schmooze. https://t.co/5zGwLs3UuH via @LinkedIn
A recent workshop attendee revealed just how vital vocal tone can be when #pitching a game to publishers. In this article, I explore this common pitfall in delivery and share tips on how to connect through storytelling.
#gamedev#workshop
https://t.co/PHLqQiVYHb
🚀 Exciting news, #indiedev! Join our interactive #pitching workshops on Wednesdays and Saturdays! 🌍 With just 6 spots available, you'll enjoy a comfortable setting for hands-on practice and personalized feedback.
Get your tickets now: https://t.co/nch8sZJx8K
#workshop
When you overcome your social anxiety and meet new people, what do you do next? Going beyond introductions, of course!
https://t.co/Lgrjgsaq5w
#NetworkingTips#indiedev
This is the Official Announcement for the Do you Wanna Jam?! starting next Saturday! Hop on board, let's have a fun time 😄
Join now -> https://t.co/Vq2jZSqMPN
#gamejam#gamedev
https://t.co/s84MTSb64b