🌍 Polio’s Last Mile is now available on the @Apple Vision Pro! (Link in comments)
This experience was built from the ground up for VisionOS, and features many new components to compliment immersive video including interactive artifacts made from real objects in the field and several exciting new visual effects.
🔥 Special thanks to @tom_krikorian for leading the VisionOS development and turning this vision into reality in collaboration with @Rem5Studios .
At a time when global health faces unprecedented challenges, this award-winning immersive documentary has already reached over 10,000 global health policymakers, funders, volunteers, and advocates at major events around the world.
And now, we’re thrilled to share it with the Apple Vision Pro community.
👉 Get the free app from the Store.
#applevisionpro #spatialcomputing #globalhealth #endpolionow @Apple@insta360
First, we drew. Then we took photos. Then we captured video. We’ve always found ways to preserve the moments that matter, and to feel close to them again.
With spatial video and immersive technology, we’re one step closer to truly returning to those moments. 💙
@Apple #visionOS #applevisionpro
Revisited the blender MCP and now with the @Adobe MCP, @AnthropicAI Claude can take a logo png, make a vector file, then make an optimized 3D logo and export … all in 2 min. #ai
it’s in gemini, just create it in ai studio. oh, that’s for your personal google one account. for workspace you need gemini business. no, not gemini advanced, that’s ai pro now. unless you need ai ultra. oh agents? you do that in spark actually. no, not gemini api managed agents, that’s different. for coding use jules. unless you mean the agentic ide, that’s antigravity. no, that’s the old antigravity, download the new one. actually gemini cli is being deprecated, use antigravity cli. no the flash model is smarter than the pro model. unless you need pro. if it’s video, use flow. no, flow uses veo. no, nano banana is images. actually that’s in gemini now. unless you’re in search, then it’s ai mode. no, research is notebooklm. anyway it’s all very simple.
We're building a surgical robot capable of reaching any brain region. The goal: a generalized neural interface to help solve any condition that originates in the brain.
Apple has made an expensive device that nobody asked for, using a new type of input that nobody asked for, it's too expensive, and there aren't any apps available.
(Criticisms of the original Macintosh in 1984)
@benz145@VadimYuryev If XR peeps spent the time they do arguing about the industry status just building niche PMF given the current constraints we might actually have mainstream PMF by now 😂😭
John Ternus, the new CEO of Apple, has been with the company for 25 years. His only non-Apple job was four years in the late 90s at Virtual Research, a tiny Virtual Reality HMD outfit.
From what I can tell, he was the lead mechanical engineer on the V8 I obtained when I was 16!
🚀 Trade shows stuck in the 90s? VR, AR & spatial computing are rewriting brand storytelling—transporting prospects into locker rooms, global health missions, and beyond!
@virtual_amir reveals how immersive tech expands markets, boosts engagement & merges with AI for intuitive experiences.
Watch the full video interview: https://t.co/uXbPWocdZE
#ImmersiveTech #BrandStorytelling #VRMarketing #SpatialComputing
@SamCole Matching users with content they will like (and reuse the headset) has been the single biggest roadblock in building an audience above 13. The meta UX continues to go in the wrong direction. I wish their designers actually used the product.
Today, we released Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale, from NVIDIA Research.
Generating large-scale, complex environments is difficult for AI models. Current models often “forget” what spaces look like and lose track of movement over time, causing objects to shift, blur, or appear inconsistent. This prevents them from creating the reliable 3D environments required for downstream simulations. Lyra 2.0 solves these issues by:
✅ Maintaining per-frame 3D geometry to retrieve past frames and establish spatial correspondences
✅ Using self-augmented training to correct its own temporal drifting.
Lyra 2.0 turns an image into a 3D world you can walk through, look back, and drop a robot into for real-time rendering, simulation, and immersive applications.
➡️ Learn more: https://t.co/ROR7miJeCU
📄 Read the paper: https://t.co/1osU9EGjGD