Nanite Programmable Path seems too costly to consider WPO for the most basic things... Uh, I don't like it.
Feels like everything I'm tempted to do as a tech artist is no longer an option. Moving vertices used to be cheap :(
So here's a hacky NO-WPO prototype 🧵
Every time I read this about meetings I think people have a very "I'm the boss" view of meetings. Meetings are so much less about decisions and so much more about reaching a shared understanding of why, what, how things happen. Meetings create context for work. Summaries and recordings don't do that.
My experience has been the worst meetings are the ones where "we must decide X" or "we have 27 follow up work items." Why?
Almost nothing can actually get decided in a meeting. There's always more. More options. More time. More to learn.
A meeting with many follow up literally slows down work. It presumes people were not already busy. People who leave a meeting with more to do are demoralized and less efficient. Meetings should not create homework.
A meeting is when people share what is going on and get aligned on what others adjacent are doing. Meetings are about the seams between teams working on the same goal. They aren't about the boss deciding or informing the boss. Or the boss assigning homework. Everyone already knows the work. What they don't know is if the seams are coming together or falling apart. That's what alignment is. That's what working at scale requires.
There are a million reasons why recordings and transcripts of meetings turn meetings into something they are not. They become the "Sent Mail" or worse. A way for people to dig through history to assign blame, shift accountability, or justify poor choices. They don't provide a useful tool to reach the harmony of collaboration. They take up time. They force a gamesmanship just like any other digital performance does as people seek to make (or avoid) the highlights reel. They drive attention away ("will watch later") and center the meeting on the boss (as Zoom does in general) and not peers.
There is a dream, especially amongst engineers, that meetings are unnecessary at best and that people "just know" what to do. The "lone" builder pursuing goodness. A Howard Roark. That only works if you're Gilfoyle at a 5 person effort. Working at scale is not a solo project and requires communication and alignment. Talking in person is the best way to do that in terms of overhead, efficiency, and effectiveness. Even with Zoom, Slack, Github, and more.
A post on "Reaching Peak Meeting Efficiency" https://t.co/DfshW5QRJ2
@Dedo1380601 Oh, as always, the answer is “it depends” :) As you can imagine, the scene needs to be drafted, approved, assets requested, mocap scheduled, animation recorded, exported, imported aaand implemented. Quite a road. It can take a while.
@kaarxx_ For what's worth, it was a really good project to work on, too! Cinematic Design wise we jumped up few notches, and scenes were in general both better looking and better directed. I'm very proud of quests I worked on even today :)