@DVMN_CRYB4BY@TommyKairaTK exactly, dumb evades, u can evade anything thats not circular/semicircular/throws despite ur disadvantage (u can step at -1000) and strings have retarded realignment unless u evade every single move of it again or guard, pretty mashy design and it translates even at high level.
@AtifButt540 You dont have to explain anything to twitter retards. All theyre interested in is drama and making big deal off of silly stuff, nothing productive.
@SpaghettiRip definitely a W patch, besides fkn King getting away with murder AGAIN. BTW removing heat regen mechanic was a huge nerf to Marshall Law which i fkn love, no more infinite flipping vortex after slide and huge heat consumption if he uses nunchucks in combos.
@theabzfan@LionHeart100_ Speed is not the only factor to react to a move, the move's animation is also a factor, DEN 3+4 is 1f faster than DEN 4 and its more reactable. The move comes out from an specific stance so there's no need to be "super locked tf in" you just need to recognize the stance.
@Ryujin_17_ Treat Dragunov's heatsmash as if it is two hits only (wait for the second hit and launch) and it will be way easier to punish, a common mistake from most ppl is to wait for the third hit to come out, making it very difficult to get a decent punish on it.
@ayaseina@MuffyTek the move is really good but u can roll it otg outside of setups. What are u talking about dude? Also, it is pretty easy to ssl just like her running 3 and very unsafe on whiff.
@FreBasil@Landon_D_ i hope they remove the bound too, its pretty annoying getting caught by it and get combo easily... but its pretty unlikely they doing that.
@NovaSeiken i have a few ideas to put her in a more healthy state:
- Apply the 600F treatment to all of her HAE options.
- Make Horse 3 at least -10 or semi homing to the left (making it steppable to the right) (i prefer the second one).
- Remove access to HAE after Heatsmash
@Allocution_TK@blackheart59_ i mean its pretty simple, when you say ssl or ssr the referense is whoever is moving, thats too hard for GM to understand LOL
@FreBasil he also has one of the best combo damage in the game, one of the best punishment, bf2 is basically homing and its extensions are twitch confirmable too, when he is in heat he basically gets a free backswing blow, he has a safe CH launching steel pedal for his ground game. etc...
@FreBasil dont let them fool you, DJ has a pretty retarded 50/50 blender between launching HS and ws2 covering HS weakside. His df1 is actually nice, both extensions twitch confirmable, if you press after blocking his df1 the mid extension does like 63dmg or something like that only -13 OB
@NovaSeiken@Zero_The_Shadow i rather have Dragunov or even better Lars gclefs and MOST PROS WILL over Lee's gclef (which is really good already btw), since those are heat engagers and involve zero risk, thats why you see ppl basically spamming those and you dont see them spamming Lee's gclef.
@NovaSeiken i think you are exagerating tho, all 5 you listed above are really good tools (despite mentioning magic 4 twice), all of those involve at least some risk and some huge risk and i wouldnt call them OP, good moves are different from OP moves.