We heard Meta dropped a debugger for unity development, pretty cool! We have something similar built right into #voludev, here’s our latest update.
This will land with a much larger update in the coming weeks, so keep an eye out 👀
#arvr#xr#mixedreality#webxr#spatial
We have some big changes in the pipeline, can’t wait to share. Until then here’s a quick look at some XR dev tools updates.
A convenient toolbar follows as you work, and locks in place whenever you launch a tab.
Stay tuned for more!
#webxr#threejs#spatialcomputing#xr#js
Love to see it! Volu is built on the core library of react-three/xr and @BelaBohlender has been a huge help every step of the way.
Pmndrs/xr and react-three/xr are a great way to get started with the spatial web.
#spatialweb#webxr#mixedreality#react
We published react-three/xr 6.1 🎉
- WebXR Anchor API ⚓️
- experimental Emulator (iwer/devui) @felix_trz ❤️
- WebXR Hit Testing API 🎯
- WebXR DOM Overlay API 📱
... and more
We're excited to welcome @gaforres at Volu, as our Senior Platform Engineer. Not only is Grant a seasoned full-stack engineer, but he also has a great product sense.
He currently maintains a local-first web apps framework, and a suit of apps built on it.
Give him a follow 🥳
Inspect #WebXR apps right in your headset 🥽👀
Build on pmndrs/uikit and the upcoming pmndrs/xr
Congrats to the whole team at volu . dev 🎉🦾
Make sure to vote for them on product hunt ⬆️
https://t.co/yAn1OjqjUq
Hey we’re live on product hunt!
TLDR: https://t.co/dDcbZgMIrs is a toolkit for making webXR dev easier, and we’re starting with debugging!
Some features:
- quick connect to your headset from VS Code
- XR native dev tools
- platform agnostic!
https://t.co/YLBawRFNFd
We're launching https://t.co/dDcbZgMaBU! a WebXR dev companion.
We got tired of juggling ports and IPs, or untangling cables to debug something. So we moved all the essentials to the headset and built an extension to connect to it.
Check it out here!
https://t.co/CQma2lXC71
We have a lot in the pipeline for this year. But today we launched v0.6.0 of #MRjs.
Highlights:
- major perf improvement
- mr-video tag for
- eventUpdate() added to MRSystem
- bugs fixes
#webxr#spatialweb#spatialcomputing#arvr#mixedreality
https://t.co/yy6vcqDiU1