@IOInteractive Completed the carryover but a lot of my PS5 trophies didn't pop, such as mastery levels and completing sniper assassin challenges, which are all 100% completed.
@NetherRealm On the subject of konsumables, it would be much better if they weren't used up unless you actually win the fight. I've wasted so many trying to win an impossible fight and backing out to the fighter select to try a new combination.
@NetherRealm AI needs to be adjusted so they don't willfully stand in the way of oncoming hazards without making any attempt to avoid them. Even when I equip them with a konsumable that negates the effect of the hazard, they refuse to use it.
@WBGamesSupport On the subject of konsumables, it would be much better if they weren't used up unless you actually win the fight. I've wasted so many trying to win an impossible fight and backing out to the fighter select to try a new combination.
@WBGamesSupport AI needs to be adjusted so they don't willfully stand in the way of oncoming hazards without making any attempt to avoid them. Even when I equip them with a konsumable that negates the effect of the hazard, they refuse to use it.
@NetherRealm The server-side changes you have made to the Towers of Time are still not nearly enough. Theyβre still actually impossible. Iβm just wasting these konsumables because I cannot progress.
@noobde Thank you! I'm fine for difficulty but some of these towers are actually impossible, such as fighting against an opponent that has 100% invincibility the entire fight, or being locked into a nonstop kombo because you're coughing from gas and can't recover, move, attack, or block.