One of the best piece of (brand) content Iโve ever seen. Real tangibles, focusing on scale and timeliness. Smooth tie back to the product. Deliciously witty. Perfection. No notes. Bravo Apple.
"True transformation takes time โ and happens through a series of phases. Skipping steps only creates the illusion of speed and never produces a satisfying result."
https://t.co/zqug5uYy4G
Excellent UX Research Cheat Sheet! ๐๐
User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.
Overview:
User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done.
Alongside R&D, ongoing UX activities can make everyoneโs efforts more effective and valuable. At every stage in the design process, different UX methods can keep product-development efforts on the right track, in agreement with true user needs and not imaginary ones.
The chart below describes UX methods and activities available in various project stages.
UX ACTIVITIES IN THE PRODUCT & SERVICE DESIGN CYCLE
DISCOVER
METHODS:
- Field studies/user interviews
- Diary studies
- Stakeholder interviews
- Requirements & constraints
- Sales & support interviews
- Support call monitoring
- Competitive testing
ACTIVITIES:
- Find allies
- Talk with experts
- Follow ethical guidelines
- Involve stakeholders
- Hunt for data sources
- Determine UX metrics
EXPLORE
METHODS:
- Competitive analysis
- Design review
- Persona building
- Task analysis
- Journey mapping
- Human-centered design
- Design diversity exploration
- Pluralistic walkthrough
- Prototype feedback & testing
- Write user stories
- Card sorting
ACTIVITIES:
- Follow Tog's principles of IXD
- Use evidence-based guidelines
- Design for universal access
- Give users control
- Prevent errors
- Improve error messages
- Provide helpful defaults
- Check for inconsistencies
- Map features to needs
- Make software updating easy
- Plan for repair and recycling
- Avoid waste
- Consider diverse contexts
- Look for perverse incentives
- Consider social implications
TEST
METHODS:
- Qualitative usability testing
- Training research
- User group outreach
- Social media monitoring
- Forum post analysis
- Benchmark testing
- Accessibility evaluation
- Test instructions & help
ACTIVITIES:
- Protect personal information
- Keep data safe
- Deliver both good and bad news
- Track usability over time
- Include diverse users
- Track usability bugs
- Make training information
LISTEN
METHODS:
- Surveys
- Analytics review
- Search-log analysis
- Usability bug review
- Feedback review
- FAQ review
- Conference outreach
- Q&A at talks and demos
ACTIVITIES
- Pay attention to user sentiment
- Reduce the need for training
- Communicate future directions
- Recruit people for future research
View the full details: https://t.co/sAAmK0HxnJ
By @NNgroup
#ux #uxdesign #ui #uidesign #productdesign #userexperience #webdesign #psychology #research #uxresearch #usertesting #usability #uxmethods #prototype #designresearch #webdesign #mobile #users #uxstrategy #productmanagement #business #startup #agile #mvp
I see a lot of beautifully crafted products which fail to find users, and I see a lot of mediocre products which explode.
As such, I think good sales people need to focus more on product and good product people need to focus more on sales.
It frustrates me to see how product managers have complicated the simple process of creating a roadmap
Believe it or not, a product roadmap is nothing more than a ๐ต๐ฐ-๐ฅ๐ฐ ๐ญ๐ช๐ด๐ต, where the items are sequenced based on some logic.
For me, creating a roadmap is a simple 3-step process
1๏ธโฃ Ideation
2๏ธโฃ Impact estimation (and normalization)
3๏ธโฃ Sequencing
1๏ธโฃ ๐๐ฑ๐ฒ๐ฎ๐๐ถ๐ผ๐ป
This step takes time. And it deserves it.
Therefore, product managers should do this ๐ต๐ฉ๐ณ๐ฐ๐ถ๐จ๐ฉ๐ฐ๐ถ๐ต ๐ต๐ฉ๐ฆ ๐บ๐ฆ๐ข๐ณ, instead of only until a few weeks before planning process
To increase quality/quantity of ideas
โข talk to users
โข read about competition
โข know the market/industry
โข evaluate past wins and failures
โข analyse customer support tickets
โข talk to experts in/outside of your org
(See image 1 below)
2๏ธโฃ ๐๐บ๐ฝ๐ฎ๐ฐ๐ ๐ฒ๐๐๐ถ๐บ๐ฎ๐๐ถ๐ผ๐ป (๐ฎ๐ป๐ฑ ๐ป๐ผ๐ฟ๐บ๐ฎ๐น๐ถ๐๐ฎ๐๐ถ๐ผ๐ป)
Some product teams make this process overly-complicated. But, some keep it simple.
I am a fan of simple.
Remember: when youโre impact sizing, your goal is to create ๐ณ๐ฆ๐ญ๐ข๐ต๐ช๐ท๐ฆ sizing and not ๐ข๐ฃ๐ด๐ฐ๐ญ๐ถ๐ต๐ฆ sizing.
If feature A has an impact of X, and B has an impact of Y - the goal is not to accurately measure the values of X and Y, but to identify if X > Y or vice versa
But even this (simple) approach has a challenge. Imagine:
โข A impacts ๐๐ฆ๐ท๐ฆ๐ฏ๐ถ๐ฆ
โข B impacts ๐ฎ๐ข๐ฏ-๐ฉ๐ฐ๐ถ๐ณ๐ด ๐ด๐ข๐ท๐ฆ๐ฅ.
In this case, you're comparing apple and oranges, therefore you can't create the X>Y equation
In such cases, you need to ๐ก๐ผ๐ฟ๐บ๐ฎ๐น๐ถ๐๐ฒ: convert all ๐ถ๐ฏ๐ช๐ต๐ด ๐ฐ๐ง ๐ช๐ฎ๐ฑ๐ข๐ค๐ต into a common one.
(See image 2 below)
3๏ธโฃ ๐ฆ๐ฒ๐พ๐๐ฒ๐ป๐ฐ๐ถ๐ป๐ด
If youโve completed step 1 and 2, this step is super simple. It is as simple as sorting by the impact column in your sheet.
And then you have your roadmap.
(See image 3 below)
--
Exceptions:
Some teams use another variable: Cost (aka effort to build)
That gives you more leverage. Introducing ๐ค๐ฐ๐ด๐ต might unlock scenarios where:
โข Impact: of feature A > B
โข But, cost to build: A > B
In this case, you can focus on B before A, if the goal is to deliver ๐ท๐ข๐ญ๐ถ๐ฆ ๐ฒ๐ถ๐ช๐ค๐ฌ๐ญ๐บ.
OR
You could break A into smaller chunks in a way that allows you to deliver value in less time.
Both approaches are fine. I've used both. Which I choose depends on the focus of the team/company
For ex:
โข Startups optimize for velocity
โข More mature orgs: optimize for high quality
--
While the core roadmapping process is simple, it is imp. to understand there are many time-consuming activities happening in the background:
1. ๐ฅ๐ถ๐ด๐ต๐ ๐บ๐ถ๐ ๐ผ๐ณ ๐ถ๐ฑ๐ฒ๐ฎ๐: I like to think of ideas in 3 buckets (big bets, new features, and bugs/small fixes/etc) and that takes time
2. ๐๐น๐ถ๐ด๐ป๐บ๐ฒ๐ป๐: for roadmaps to be successful, you need support from multiple teams. To have that, you need them to buy-in to your roadmap
3. ๐๐๐ฒ๐ฟ๐ฎ๐๐ถ๐ผ๐ป: roadmaps should not be set in stone. Your product (and roadmap) should respond to changes in user preferences, market conditions, competition. So, you should keep iterating when required
I have a template that I use when mentoring someone. The template outlines the responsibilities of their current role and their potential future role. I use yellow stickies to keep track of efforts that support those responsibilities. I am thinking of creating a template for the @figma community. Would you be interested in using it?
You're fortunate if you have a great manager who keeps track of your accomplishments. Ultimately, though we are our biggest advocates. No one else will put as much effort into our growth as we will. That's why I think it's essential that we track our accomplishments ourselves and not rely on others to do it for us.
What do you think?
Oh my goodness let the requests fly! Fix YOURย defect. Add a feature I want. Help me. Train us. Review that we used the system correctly. Link our library. On and on and on.
It's time to invest in a support process that's not handwavingly trivial.
https://t.co/7MAFgWIZRc
๐๏ธ How To Organize UX Research (https://t.co/UDWobKanNp), an interesting framework for structuring UX research as small signals leading to larger discoveries โย experiments, facts, insights and recommendations.
Has it worked for you? How do you structure your UX research?
#ux
Interaction design separates good from great products.
The best way to learn it is with examples.
So I made this massive post with 43 original examples!
1) Remove friction with suggested options
Designers are often viewed as "difficult people" in their organisation, constantly asking challenging questions, ignoring the status quo, and pushing for better outcomes.
By contrast the "team players" get on and do what they're told. Often out of a desire for an easy life.
Just added Modes support to the EightShapes Specs plugin Pro subscribers. The section specs and shows artwork for variables bounded to layers that (a) have multiple modes and (b) differ by mode.
https://t.co/qfI5g6nuEc
Edge cases are the bain of every PM's existence.
They pop up even when you think you've planned for everything.
For your next feature, run through this table of the most common edge case types and mitigation strategies.
Your future self will appreciate it ๐