I feel in the mood for a game creation spree on @RemixGG_ this week.
If it goes well it'll span the whole month. Let's put my Gemini credits to use.
In the meantime. Check out previous games I built
https://t.co/XGnJxw34fT
I just saw a great game by @tuanteku9x and decided to try it out. Countryside Drift: the goal is to ride the bike to the end.
Work with the lift and lower buttons to balance the bike as you clear obstacles
Great concept with the bikes. Difficulty 7/10, fun 8/10. Cc @RemixGG_
This is a new game created by @tuanteku9x on @RemixGG_ called Dockyard Drift! The game looks amazing and fun to play. Great work!
You can jump in and play it yourself
Play here: https://t.co/JAHKN73feU
๐ฅ๐ฒ๐บ๐ถ๐ ๐๐ฎ๐บ๐ฒ ๐ผ๐ณ ๐๐ต๐ฒ ๐๐ฎ๐ #๐ฎ๐ฑ
sometimes all u need is a giant boot and a tiny world to destroy
today's @RemixGG_ pick is STOMP HAVOC by @kingyjamez
and i have to say, this is a pretty fresh concept
the idea is simple: stomp on miniature structures, smash your targets and try not to destroy anything you're supposed to leave untouched
but the best part is how good the stomping itself feels
the weight of that foot is handled incredibly well
every impact feels heavy, and watching those little structures get crushed is ridiculously satisfying
the creator also put some thought into keeping things interesting
there are shields to disable, protected buildings, and targets that require different levels of stomping force
visually, it's solid
the impact sounds are especially good, with plenty of punch to them
the background music is pleasant too, although i'd definitely explore a different direction for it
now for the biggest issue: readability
each mission comes with a fairly detailed text briefing explaining what to destroy, what to avoid and any extra conditions
but this isn't an RPG
it's a game about smashing stuff with a giant foot
i don't want to read a bunch of instructions every time i start a level, especially on a phone
i'd focus on introducing each mechanic once and making everything else immediately understandable through visual cues
players should be able to tell at a glance what's a target, what's optional and what absolutely shouldn't be touched
right now that isn't always clear, and it gets in the way of an otherwise very satisfying gameplay loop
still, the core concept is easily the strongest part of this game
it's fresh, fun and has plenty of room to grow
i'll definitely be keeping an eye on what this creator makes next
game link in the first reply as always
Basketball szn. I played BOX OUT by @selrakgames on @RemixGG_. bro didn't hold back in the kitchen ๐ฅ
I didn't get to win the CPU but I did have fun. Difficulty: 8.5/10 fun: 8.5/10, prolly the highest I've given on any games I've played so far.
Check out my gameplay ๐ฏ
Basketball Practice!
Check out sling swish , if you love basketball then you'd love this
Difficulty: 4/10, fun: 8.5/10
@Zecayy makes really great games, clean animation
Check my gameplay on @RemixGG_
๐ BOX OUT Stickman got a 2v2 mode โ and you can now play against real people! Invite your friends, pick a team and hoop it out 1v1 or 2v2. Empty spots? The CPU jumps in. Climb crates, throw alley-oops, break ankles. ๐ท https://t.co/wuGwsda5YM
#gamedev#indiegame
Imagine using a pencil to write your own story, then have the pencil determine how it ends. That's what @LookHemu did with @RemixGG_.
It's really nice how creators come up with great game ideas and AI just builds out our imaginations.
It's a race against reality, you up for it?
Basketball Practice!
Check out sling swish , if you love basketball then you'd love this
Difficulty: 4/10, fun: 8.5/10
@Zecayy makes really great games, clean animation
Check my gameplay on @RemixGG_
Here's my game play on Double Trouble by Elmestiri. on @RemixGG_
Difficulty: 6.5/10 really fun game.
it's simple, work with a friend that's tethered to you and cross the obstacles.