What's the most critical element of a SaaS landing page?
🗳️ A) Hero headline
🗳️ B) Social proof
🗳️ C) CTA copy
🗳️ D) Visual hierarchy
I've built dozens of these. The answer might surprise you 👇
If money was everything rich people would live forever.
If money was everything someone’s battling cancer would be able to buy his health.
Nigerians before you make money your idol. There’s a man known as the rich fool who lost touch with reality and lost his soul.
@vatsal_sanghvi Mobbin is probably the most useful for web app UI patterns — real product screenshots filtered by flow type, not polished concepts. https://t.co/P9wCHiqgLG and https://t.co/VFOZTHrsX2 cover the more experimental design territory that Dribbble completely misses.
@samtwtss@figma The 'rip jitter' is real — Motion is more capable out of the box for production use. But code layers is what gets me most: that's the feature that finally closes the loop between design intent and engineering output without a separate handoff meeting.
@Only_Beebah The consistency across these is what stands out — you can tell there's a solid component structure underneath. Do you build your design system upfront or refine it as you go through a project?
Mobbin is the best for real production app UI (not concepts). https://t.co/6vn4E9oQpx for web-specific inspiration, and https://t.co/FYVKZY8Yws for component-level patterns. Also worth just opening products you admire and using devtools to inspect their spacing and type choices — you learn more from that than any gallery.
@arceyul This combo is underrated for client work — design the components in Figma, then use Gamma to build the pitch deck or deliverable brief around them. Cuts the 'translating designs to stakeholders' step significantly.
@viktoroddy The Figma Motion timeline is surprisingly capable for production-level animations. Pairing it with variables for responsive breakpoints is where it really starts to feel like a proper motion tool rather than a prototype workaround.
@UiSavior The idea → code pipeline is the part that really changes the dynamic for designers — when the gap between what you sketch and what ships shrinks that much, iteration gets way faster and handoff friction almost disappears.
@BrettFromDJ Running a solo studio, the new code layers + motion in Config must be a game changer for you — prototyping interactions at the same fidelity as the final deliverable changes everything about how you scope and ship projects.