@NathieVR For the consumer model, is it going to be one size fit all or will it have M and L sizes based on IPD? Is the mechanism for prescription lens attachment the same as the dev kit or will it be like the mechanism on the one series?
Can the USB for DP-In and 🔋 be used for ext drive?
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Get ready for Project Aura, developed in partnership with @Android XR. These wired XR glasses blend the physical and digital worlds like never before.
Experiences that live inside the real world. A catalog of differentiated Android XR experiences. Your favorite Android apps from day one. A massive 70° field of view, intuitive hand and voice controls, and with Gemini as your assistant.
To deliver the ultimate XR experience, the Android XR Developer Catalyst Program is officially open.
Whether you're a consumer ready to see what’s next, or a developer ready to build it, hit the link below to learn more. 👇
https://t.co/s0sAwfhC3s
#AndroidDev #AndroidXR #ProjectAura #GoogleIO
OpenXR OSX est disponible dans une première version !
Faire de la VR sur Mac, c'est désormais possible :p
(C'est une early access on va dire, donc attention à pas avoir d'attente trop haute, mais c'est une excellente nouvelle)
https://t.co/JCuIcUlnjh
Developer Preview for Meta Ray-Ban Display is rolling out. 👓📷
Build web apps for display glasses with HTML, CSS, and JavaScript, or extend your mobile apps with the Meta Wearables Device Access Toolkit.
Start building today 📷👉 https://t.co/jq5k8ZwjAn
SPZ 4 is here. 🚀
3–5x faster encoding. 2x faster loading. 20x faster in the browser. Tens of millions of points, no sweat.
The "JPG for 3D Gaussian splats" just leveled up. Big thanks to everyone who made this release happen, especially the team at @Adobe.
Read more: https://t.co/oz6YCDlUHJ
#NianticSpatial #Scaniverse #SPZ #GaussianSplat #Reconstruction #PhysicalAI #GeospatialAI #AI #Adobe
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available.
Feedback welcome!
This is essentially the first true competitor to Apple Vision Pro.
Why? Because others have followed the hardware, but only Pico is currently following the software architecture, which matters more for the long-term.
Spark 2.0 Developer Preview is now available: introducing Level-of-Detail (LoD) rendering and streaming for world-scale Gaussian Splats on the web.
Learn more ↓
Gaussian Splats in VR is about to get lot more exciting with RAD format, thanks to Spark 2.0. Below is an example of streaming .rad file in Vision Pro, real time rendering, on device, instantly.
Splats by:
WorldLabs and Andrii Shramko
More about .rad file below:
https://t.co/RGsb7zR3tf https://t.co/M1AeI36ZXw [MIT license]
The upcoming @unity SDK for @ResoniteApp can be used while you're in VR and multiplayer.
You can instantly see and visualize all the changes you're making - and so can everyone else in the session!
#Resonite#gamedev#socialVR#VirtualReality
Testing importing a fairly complex Quill scene. Fidelity is pretty good now thanks to some fixes by Joan Charmant. Imported as actual editable brush strokes. (original sketch by Matt Schaefer)
The Khronos Group glTF Gaussian splatting release candidate moves splats from research to production.
Niantic Spatial is proud to share in this announcement as a core contributor and early adopter.
https://t.co/1Q1Y6VR54X
#NianticSpatial#Scaniverse#Khronos#GaussianSplats
3D Gaussian Splattingを読み込んでガラスケースに入れたりカラーグレーディングした上でエクスポート出来るwebアプリ「Spatialograph Maker」を作ったので公開します。空間をどう切り取ると作品としていい感じになるだろうか、とか模索したりできます。#GaussianSplatting https://t.co/XQ0D8TwJla
The Real 3D��� update for the XREAL One Series is officially live!
Turn your favorite 2D movies, YouTube clips, games, and even photos into instant 3D with one toggle. 🕶️
How to update your XREAL One or XREAL One Pro:
1️⃣ Connect your XREAL One Series glasses to your laptop or PC.
2️⃣ Visit https://t.co/oJKHF9QqfB and update to the latest firmware.
3️⃣ Open your on-screen settings, toggle on Real 3D™, and watch your screen gain a whole new dimension.
#XREAL #OneSeries #ARGlasses #Real3D
WebXR on iOS?! yes please!
I'm super happy, we finally found a smooth, seamless way, just works, no installation needed
WebXR on iOS with @NeedleTools, @threejs and all other frameworks!
Go try some examples RIGHT NOW on https://t.co/mZGP09tQM5
Look! so nice: