Bad news -- I'm not going to be with my employer for much longer due to team relocation demands. If anyone has any leads for roles that would allow me to continue my Rust compiler work (in New York City), they'd be greatly appreciated.
Rust 1.85.0 has been released! 🌈🦀✨
Not only does this release add async closures, it also includes a whole new Rust Edition, Rust 2024! 🎆🚀
Check out the blog post for an overview of all the changes and additions: https://t.co/kaVFfLAhRZ
"By providing an official Azure SDK for Rust, we aim to empower Rust developers to build robust and efficient applications with Azure, using the full potential of the Rust language."
https://t.co/139zzz6Zyy
Microsoft's Rust Embrace Continues with Azure SDK Beta
"Rust's strong type system and ownership model help prevent common programming errors such as null pointer dereferencing and buffer overflows, leading to more secure and stable code."
#rustlang
https://t.co/dJ6uctcDBf
https://t.co/QqamwPwsyF
I'm trying to keep better track of what I'm up to in the Rust compiler, so I wrote a "blog" "post" that summarizes most of what I did in October.
🎉Excited to launch #Hyperlight! A #Rust library for ultra-low-latency, hypervisor-isolated functions using KVM & Hyper-V. Fast cold starts, secure isolation - perfect for your next-gen apps. Dive in and start building with #hyperlight ! #OpenSource
Spent the last few days hyperfocusing on how to represent and validate const traits intuitively in the compiler, and I'm super satisfied with the output (though this PR is still some ways from landing): https://t.co/aMWz8P2Wqo
Very excited for the future of const traits in Rust.
Microsoft has open sourced its new cross-platform virtual machine layer written in Rust: https://t.co/RtHaf3oDx5 From many of the same team who created WSL, including @benhillis.
🦀 I'm so excited we can now finally share the (preliminary) schedule! We've been working hard to plan an amazing week of Rust next year. Hope to see you all in Utrecht! 😊
We have written a short technical dive into how we currently reuse Rust components within gccrs, a compiler written in C++, and how we will continue doing so in the future, eventually compiling them using our own compiler. https://t.co/EWm4ciCCab
I’m super excited about this blogpost. The approach is so counterintuitive, and yet the results are so much better than anything else that we’ve tried for memory safety. We finally understand why.
https://t.co/cBc3gMLzO6
The first step to make it easier for rust compiler contributors to contribute on the GCC backend was just merged! We now build GCC artifacts in rust's CI.
Next step: download artifacts automatically with bootstrap.
https://t.co/Q2sAw0zQBT