@zachxbt @eth_ben Part of the issue is that it's being withdrawn to an EOA (wallet), exchanges like binance pop up a warning if withdrawing to a contract
@0xDoubleSharp@JackNiewold Doing it retroactively would be a lot of work. That's also just 1 part of it, Ethereum protocol changes are now at this point very hard to change and so it would be a waste of my time as it doesn't have the features I previously mentioned. Yes I worked on a Nano node for 2 years.
@0xDoubleSharp@JackNiewold But still there are many improvements that can be done. A C++ node with no heap allocation, virtual functions, few branches & optimized for cache lines and an in-memory database for commonly used contracts with a WAL.
@0xDoubleSharp@JackNiewold One issue is that the EVM is so ingrained that this is now a constraint that needs to be followed. Silkworm is a nice C++ node implementation of Erigon that I've started looking at and helping a bit on.
@0xDoubleSharp@JackNiewold The best is relative, anything EVM compatible with over 12tps, 1 block finality and a modicum of decentralization that does not require the user to know about bridges would probably fall under that right now. I refer to the UX being trash, I still praise them for the innovation.
@chrisabruce@JackNiewold How much do people value it though, seems not a lot when most are centralized shitcoins. It seems "just enough" decentralization is all people care about, and value speed/fees over it.
@cobie@DeItaone Maybe tweets could have 2 modes, simple and detailed. By default simple are displayed (current tweets) on timeline, and there could be a button to load the full detailed text
@illustriousUno Does calling the balance function return error as false? Not used playfab before, do you mean where the seed is stored? https://t.co/bgovFxyWMq that's where by default but you can change that too
@illustriousUno Sorry for the delay. Is this using your own node or the public one? There are some issues with the Nano network currently where blocks may be confirming very slowly. You can try call the BlockConfirmed function on the block hash in your game to see if the block is confirmed.