Getting lighting correct in ThreeJs/WebGl is extremely important.
Bookmark for your next project!
Take a challenge to paint your scene with lights and shadows.
Process:
1. Start with inspirational still shots
2. Study how shapes , depth are made with light.
3. Mimic in blender.
4. Don’t forget to add ambient fog in threejs. Regulate to your vibe.
More hydro erosion RND. I bit better soil transfer. Still needs fixing to get better delta formations. Just need to find good balance between values. Bake time around 5min per landscape(500x500res) #geometrynodes#simulationnodes#b3d
@chesstwinkette @delaneykingrox Vertex painting also need optimisation to look nice as value are interpolated in between each vertice. So you need to follow your topology as far as possible
The edges of the Screen are Portals between 3 universes. Red connects to blue vertically and to Green horizontally. The free edges of blue&Green connect themselves annnulus-style.
I have once again spent entirely too long on a tutorial about a custom shader in #threejs, this time for @codrops ✨
If you've ever wondered how to create pencil-like outlines in your 3D scenes, look no further! ✏️
#webgl#threejs#shader
https://t.co/2hOQiZ6C01
This #StableDiffusion add-on for Blender looks amazing. @AI_Render renders an AI-generated image based on a text prompt and your scene in Blender.
https://t.co/v3IvXBkcpi
Kim Jung Gi was so phenomenal it was hard to believe anyone could do the things he did. Completely unreal he died so suddenly. He was only slightly older than me.