@IndieGameJoe Getting seen on X is hard enough, and finding people who stick around after a giveaway ends is even harder. Appreciate you helping indie games find real players.
@Enissay I think the rough market is part of it. Web3 got people used to expecting rewards for every little task, even when it barely helps the project. Make clips until you hit 3k views takes real work though. A whitelist spot feels pretty thin for that