Introducing @sfinterface/numbers.
Numbers that move the way they should.
A handcrafted React component from The San Francisco Interface.
• ~13kb zipped
• Smooth, blurred transitions
• Fully customizable
• Built for real-world UI
Try it, play with it, and install it:
https://t.co/u8zhAgj4mV
Right now, even though most of the figures look pretty polished, small details can sometimes overlap in the SVG and create visual inconsistencies. I’m working on improving that.
@yannworks i do actually but not until im satisfied with the result, the screenshot above is the perfect example, if you look close, you can see pipes doing crazy things
@jonbeckman@SpaceX mainly because each effect is just one fragment shader, so there's nothing WebGPU would really speed up.
WebGL also works pretty much everywhere, and AI seems to write better GLSL than WGSL
Tried adding WebGL shaders as an option inside the skill and it turned out pretty sick. (one-shotted using the skill)
Asked it to create a Raptor engine from @SpaceX that comes apart on hover, then ignites using WebGL.
Still a prototype, but the result is pretty wild.
Right now, the skill adds shaders in a smart way. For example, if it’s an engine, it might add an animated afterburner effect. You can then modify everything yourself without the skill afterward. The idea is that the skill gives you a pretty solid starting point, and you can iterate on it from there.
Tried adding WebGL shaders as an option inside the skill and it turned out pretty sick. (one-shotted using the skill)
Asked it to create a Raptor engine from @SpaceX that comes apart on hover, then ignites using WebGL.
Still a prototype, but the result is pretty wild.