ONE MORE CHANCE!
Sun Chaser's Kickstarter will be canceled, and all current backers will not be charged.
GOOD NEWS THOUGH, the creators have announced that they have found a partner who will fund one more episode!! 🥹✨️🎉
【note更新しました📢】
本日は「Blenderチュートリアル動画まとめ」から
『CGっぽさを消す!3Dアニメーションを自然に見せる簡単テクニック』
(原題:Make 3D Animation Look LESS DIGITAL with Simple Fix)
をご紹介します👀
紹介記事:https://t.co/q9LOIjkqcn
著者:Sergey Samarskiy様
動画:https://t.co/Y9VmdchfF2
noteでは過去にXの方でご紹介した記事に加筆・修正を行いながら、より「読みやすい・探しやすい」形に整えて公開しています。
他の過去記事も順次公開予定!気に入っていただけたら、フォローしてもらえるとうれしいです🤗
Today is learning how to rig faces and make shape keys. The final step in the rigging processes. Super hyped! Also got this new stress toy that smells and looks like butter, love the ridiculousness of it
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I guess the real question is as a solo studio for now should be: is this rig only gonna work for me and have fun with it or should I make it to be useful for more folks to use. Probably the last option is better, so guess sticking with 3D for now and make it user friendly is best
-trying to hold hand back-
Ahhhhh my 2D rigging ways wants to try 2D eyes and mouths on my 3D rigs. But.. That means I gotta figure out swaps and rig handles. Why do I do lie to myself, with “but it will look cool”. It’s so much extra work, but it’s so tempting to see. Whyyyy
At a certain point though, I still question: the normal 3D approach can get the job done and probably faster. Maybe not as expressive as I want for the dragon character or may need to find ways to make the 3D methods work and learn more advance ways. Decisions on R&D time.. hm
Mikasa modeling by @cauldron3d ✨ The amount of detail here is wild, and the blend shape work in Maya makes it even more impressive.
What’s your favorite part of the process? 👀
#B3D#Blender3D#Animation#3DCG#Maya
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ついに、放送開始。
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