Introducing Takumi v2 beta, the Rust engine that renders JSX to images without a headless browser.
- renderSvg() for SVG output
- On-demand Google Fonts: load only the subsets your content uses, as it uses them
- Language-aware text (ja/zh/ko Han unification)
- Redesigned font caching, no more race conditions
- New documentation
Try it today: bun i takumi-js@beta
Anime.js 4.5 is out and it's a fun one:
Introducing the @threejs adapter 🎉
- Up to 50% less code for 3D animations
- CSS transform-like API for 3D objects (rotate, skew…)
- Simpler material color animations
- Easy instanced mesh animations
- Stagger 3D
And so much more! ⬇︎
🚀 I'm launching r3f-webgpu-perf today!
"npm i r3f-webgpu-perf"
One thing I missed while working with WebGPU in React Three Fiber was a performance monitor similar to r3f-perf. The existing tool is fantastic, but it doesn’t support the WebGPU renderer yet.
So I decided to build one.
✅ Supports both WebGL and WebGPU
✅ Modern and customizable UI
✅ Lightweight and easy to integrate
✅ Built specifically for React Three Fiber
My goal is to turn r3f-webgpu-perf into more than just a metrics dashboard. I want it to become a learning tool that provides real-time optimization suggestions based on the techniques I’ve developed while building hundreds of interactive 3D projects over the last two decades. A vanilla Three.js version is also planned.
If you’re building with Three.js, React Three Fiber, or WebGPU, I’d love for you to try it and share your feedback.
⭐ GitHub: https://t.co/dyvf057Irt
📦 NPM: https://t.co/qEs2g23ekm
Every GitHub star helps make the tool better for the entire community.
#threejs #creativecoding #webgpu #r3f
new stream: reverse engineering mountains and clouds from beautiful https://t.co/f0NpW5CmBr by @Immersive_g, #threejs#glsl, video: https://t.co/Wumya7HmoJ
messed with liquid glass for web a lot last year using css + svg 👨🔬
the key to cross-browser was migrating from svg backdrop-filter to filter and syncing displacement map textures 🔑
kudos to spending a lot more time exploring it! 👏
Friday win: fixed occlusion between @Mapbox basemaps + @threejs layers - so vessels and tracks now disappear behind 3D terrain. Testing with some wildly exaggerated Hong Kong topography. ⛰️🚢
#threejs#mapbox#ais#map#webgl