It was a pleasure to be at the same table at @HorrorGameAward show with @willbyles - director of Until Dawn and The Quarry!
Awesome to meet & chat with you! 🤝🏻
🔮🎮 Look into our crystal ball and explore the future of interactive storytelling in games with @willbyles@JesterJokes and @englishscribe
Just some insights from our panel held as part of @glasgowcityinno Tech Week 2025
https://t.co/HQHUpHqPEX
Glasgow calling! Joining the brilliant Andy Walsh and Kim MacAskill for a BAFTA Scotland panel on Interactive Storytelling in Games
Come and watch us geek out about the dark arts of narrative design.
Friday, May 30th | Glasgow
https://t.co/D1zuqCNEm1
@JesterJokes@englishscribe
#BAFTA #GameDev #Storytelling
@Wispwisteri I’m building up to it. You’re right. Dr Hill was written as a device for us, the developers to talk directly with the players in a dialogue. It was a version of second person story telling not often used. As well as giving an insight into Josh’s history. Not sure Sony understood.