“Grab this pack of accessories and make your broomstick rides unforgettable!”
We have soft seat, sidebag and many types of headlight, picnic light !
I wanna made a piece for Halloween theme this year, here it is ! hehe
#blender#b3d#Halloween2025
@Damjan_Minovski 's OmniStep addon is still the coolest thing ever, it's so fun to view my environments in first-person view, so much better than Blender's built-in
A quick update on this project
Since I shared this, it has evolved into a complete Blender add-on and is now 99% finished.
It now includes cel shading, anime outlines, compositing tools, and workflow modifiers for both Eevee and Cycles.
I've also updated the product page with the latest preview and test files.
You can see the material being applied in the video.
Product page has been updated to the new shader.
#b3d #anime #npr #indieanime #animation #3danime #makotoshinkai #animeyourname #kiminonawa
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
A flat floorplan, walkable in a couple of minutes in your browser.
- Upload it.
- Walk it to real-world scale.
- Convert it to 3D. Step inside.
- Pick an angle and shoot a photorealistic render.
vue + threejs + cloudflare + fal
Link 👇
Some shader displacement wind for the toolset just incase. There´s enough variation on collections to hide the instance dublicate problem quite well. You can always turn it down. #b3d
[newjeans youtube archive update]
All available subtitles are now added to the archive (ar,chn,indo,jpn,pt,ru,es,th,vt)
Subtitle folder is available here for offline viewing. If you notice any mistake please lmk!
📂https://t.co/EMeuP6T2Gc
Quad Filler 1.0 is out 🚀 #b3d
Patch holes and bridge open edge chains into clean quads in one click.
Save tons of time on manual mesh cleanup and keep your modeling flow fast.
https://t.co/UxAhDJJdJA
1/2
Let me explain. (Blender 5.1.1)
First, I set up the compositor to create a "brush stroke" effect. It's built using a noise texture and a displace node. I used Kuwahara to further simplify the edges. Then I sharpened the edges with Diamond Sharpen and added a Glare effect.
Our goal was to build a performance-first texturing system that supports the most common tools needed for game assets on any hardware.
32K texture painting on mobile devices is a fun side effect.