@Programancer that's definitely one of the reasons inti creates ditched it for mm9 and mm10. not only is it overpowered by nature, but keeping the default weapon simple makes the boss weapons more interesting
alt text: the player character in momodora: reverie under the moonlight jumps onto an HP upgrade: she braces her elbows at 90 degrees, does a little twirl, and ends the twirl with a slight correction moving back in the other direction, ending in a small fist pump "yes!" action
thinking about how the "collectible get" character animation from momodora 4: reverie under the moonlight (2016) is still the GOAT. love this animation
@Old_School_3D this one is awesome in that it looks like it's ready to be used as a reference image, downscaled for use in a game project, eventually looking something like this
i started final fantasy xvi and the pause menu has little final fantasy vi-style pixel art versions of your party members in the corner. it's like an inversion of the pause menu being the only place you could see larger portraits of the characters in the early FF games, it rules
oh and i've been releasing 2 short videos every day this december, each one a brief exploration of a dreamcast game! here's one about resident evil code: veronica https://t.co/SpklRMKliG