I designed the levels so anything concrete is climbable, but metal and glass are not. So you gotta figure out how to get to the destination on your own it's very freeform
@NachoIndieDev Thanks! It was only quick because I had a hunch what was causing it and I was right. It wasn’t shader related at all actually, it was a combo of a few things: namely rigid body inititialization and a particle prewarming script I had accidentally enabled on some lights
First two patches are now live! Going to dive into those feedback forms soon (please fill them out if you haven't yet already!)
Some highlights:
- Significantly reduce stutter
- Performance improvements
- Fix ledge grab soft lock
- Enable ray tracing
@aeonuniverseoff Making the enemy ai smart but not too smart, aggressive but not too aggressive. Tuning the pacing / difficulty was the hardest part. Feedback is easy I enjoy sound design
Sorry for the wait you guys. No Walls In Heaven Playtest is now live!
Spent a while tuning up the combat, and while it still isn't perfect, it's a lot better than what it was. I want to hear your thoughts!
Sign up to join and wishlist in the link below 👇
#gamedev
First round of applicants accepted. If you haven't gotten access yet don't fret, I'm saving some of you for after I squeeze out this first patch this weekend or early next week
Sign up for the free playtest in the link below 👇
@0xGEMLAB A lot, mostly the rhythm and pace of combat was what I spent time tuning, but everything is on the table. Not looking for anything specific - just whatever stands out to you
JD Vance: we can fix hospitals by making everyone speak English.
RFK: sick people should go to a sauna instead of the ER.
Trump, onstage, mid-stroke: I’ll swallow it all. Euur ah doctor. Help me I can’t do it -ah. Surgery at the library. Huge hog on this guy, by the way.
@arqan_creation I don’t think I have but I’ll definitely have to check it out. I use the Boolean modifier a lot so if it improves that workflow it will definitely save me some time!
@arqan_creation I’ve probably just been working on it longer, I doubt my blender skills are any better then yours. Keep it up your game looks really cool!
@StudiosBunni Would be glad to have ya! Will definitely post about it when it’s ready, probably will make a discord or something for a “closed” test first before making a public one
Progress steadily moving on a completed vertical slice for a playtest. Mostly working on boring stuff like UI, audio, saving, as well as tuning the combat to not be so awkward (results still inconclusive) 🤪#gamedev#indiedev