Avowed | Development Info:
• Team size at Obsidian: ≈ 100
• Team size co-development: ≈ 40
• Plus 15 person tech team
• Development started on Unreal Engine 4
• Launched on Unreal Engine 5 with Nanite, Lumen, and more
Thanks to vixolus.
https://t.co/FHoc043JD5
Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest
The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍
The Witcher 4 | Unreal Engine 5 Technical Demo
Full Video ▶️ https://t.co/Bz3Hb8Pagw
Running on base PS5 with ray-tracing at 60FPS.
#TheWitcher4#TheWitcher#PS5
The Witcher 4 will be at Unreal Fest this week on June 3, showcasing some of the "innovative technology and features" that will power the game "and beyond"
➡️ https://t.co/c9J9cqYwlH
#TheWitcherIV