Fascinated by #java, @vertx_project C++, @GodotEngine, adept of functional programming, armed with 'the feel' that this might be implemented in the wrong way.
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@duroxxigar@reduzio@vnen Yeah, I did all of this and got the lib ready. That wasn't a problem. The interesting part is that I can't open the demo in Godot because it crashes. I was wondering if that's my setup or wrong Godot version that I am using.
@reduzio@carlospazuzu What I'm missing is triggering c++ build when a scene is ran. Something similar to what happens when you run scene with C# script.
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