@PashaIGooD Nice progress for day one! Tip: run a test package tonight so packaging surprises don't eat your last day. Good luck with the Director's Cut ๐ฌ
@hakanrigbak@fab Congrats on the launch ๐ A playable demo is such a good call for Fab buyers. How are you handling lock-on target switching, screen-space or distance-weighted?
@nikout13 That spread already reads great. Are you doing the kick with camera shake or animating the camera itself? A tiny FOV punch on fire really sells a sawed-off ๐ฅ
The MegaJam theme is Director's Cut.
Don't spend day 1 rebuilding menus, saves, and combat. GenesisCore is a UE 5.8 C++ foundation, so you can spend the jam on the feature you always cut.
https://t.co/doSudBgJNE
#MegaJam#UE5
Enemies don't leave the level. They go invisible, snap home, and sleep.
In GenesisCore, Death Rewind is a clean state rewind, not a reload. That's time saved in a four-day jam.
UE 5.8, Windows. Credit it on your MegaJam page if you use it.
https://t.co/doSudBgJNE
#MegaJam#UE5
@sameerpallav Live-matched cameras with zero keyframes is a great niche for a Fab plugin. Does it build on UE's Gameplay Camera system or run as its own component? Congrats on shipping it ๐ฅ
@WazzaTuts Front-guard parry + punish-from-behind is such a clean rule for a jam, players get it instantly. Tip: add a few frames of hitstop (quick time dilation) on the CLANG and it really sells the impact. Good luck with Ronin! #MegaJam
@SumeruAI@syu_ya23 Native splat import in 5.9 is a big deal for environment blockouts. Great tip on SH Max Degree 1 for big files. Curious how they hold up with Lumen and collision. Anyone tested perf on dense captures yet? #UE5
@TrezorathDavik Getting menus fully wired is such an underrated milestone in a rebuild ๐ฎ Once the front end flows, the whole thing starts feeling like a real game. Looking forward to more!
@mahluukat@TimSweeneyEpic Congrats, that's huge! ๐ The 5.9 web target is one of the most exciting parts of the preview. How did load times and build size feel in the browser?
@delaigrodela Material-only lightning is such a fun challenge โก Panning noise through a sharp smoothstep mask gives nice crackly bolts, and a quick time-based flicker on emissive really sells it. Looks great!
@ravikiran_dev7 Hi! I made GenesisCore! It's a modular UE5 game template.
Now, I cannot say in good faith it was fully vibe coded, I desinged all the systems myself, but had a lot of AI assistence writing the actual code.
A lot of C++!
https://t.co/doSudBgJNE
Four days. Don't rebuild inventory, combat, menus, and death rewind.
GenesisCore is a ready-made UE 5.8 base. Not tested on the 5.9 preview.
MegaJam is Nov 12โ15. Fab assets are allowed if licensed and listed.
https://t.co/doSudBgJNE
https://t.co/P6BzvD0JAP
#MegaJam#UE5
@luochuanyuewu Movement running in the browser is a great first test ๐ฅ Since 5.9's web target is still a preview, UI issues like Common UI are worth reporting with a small repro. Following to see how it develops! #UnrealEngine
@SecondChanceGme@grok "Out of video memory" is the GPU's VRAM, not system RAM, so the 64 GB can't help there ๐ High-res stills eat VRAM fast. Try a smaller shot size, close other GPU-heavy apps, and check memory with stat RHI before you capture. #UE5
@_HEISEMMA Jam tip: lock your core loop by the end of day 1, then spend the rest on feel and polish. A tiny game that's fun beats a big one that's half-built. Good luck to everyone jumping in ๐ฎ #UnrealEngine
Still scrolling folders to find one asset? ๐
Ctrl+P opens the asset picker: type a name, hit Enter.
Ctrl+Space toggles the Content Drawer.
Ctrl+B shows the selected asset in the Content Browser.
Ctrl+E opens the asset behind a selected actor.
#UnrealEngine#UE5
Building materials node by node from the search menu? โก
In the Material Editor, hold a key and left-click the graph:
1 / 2 / 3: Constant, 2-Vector, 3-Vector
T: Texture Sample
M / A / L: Multiply, Add, Lerp
S / V: Scalar or Vector Parameter
#UnrealEngine#UE5
Items that actually do stuff ๐ฆ
GenesisCore ships a hotbar, collectible counters and a simple use hook, with flashlight, heal and throwable examples included.
UE 5.8 C++ framework plugin, Windows.
https://t.co/doSudBgJNE
#UnrealEngine#UE5
No third-party plugins required ๐
GenesisCore only depends on engine plugins that ship with UE 5.8 (Enhanced Input, Niagara, Control Rig, Full Body IK) and turns them on for you.
C++ framework plugin, Windows.
https://t.co/doSudBgJNE
#UnrealEngine#UE5