the creator of Claude Code at Anthropic says he runs 5 agents in his terminal. and 5 to 10 more in his browser
i gave that idea a market and a spider
12 agents. 1,284 news sources. 3 trade signals
pick a stock. change the news. watch the signal change
switch the method and keep the same data. see the test and the code next to the chart
give each group a specific job:
→ scouts read the news and pull prices
→ parsers clean every headline and tick
→ linkers find which tickers move together
→ reviewers backtest every signal before it shows up
a signal can look convincing and still be the wrong answer
Boris Cherny's rule: "Claude tests every single change I land"
so reviewers check 3 things first: does it survive 3 years of data, does it stay stable when the news changes, does it beat doing nothing
every signal has to show:
> the claim being tested
> the data used
> the gap from the backtest
> what is still unverified
in my demo: 28 tickers, 11 patterns. 8 matched. 3 stayed marked for review
demo numbers, not advice. the method is the point
give Claude Code your watchlist, then ask:
"Turn my watchlist into a market lab
1. Pull news and prices for each ticker. Save the source for every claim
2. Give each job to its own agent. Use the same data for all of them
3. Have reviewers backtest every pattern. Record what failed. Keep unverified results clearly marked
4. Show the signal, the test and the error side by side"
start with 1 ticker and 1 source before adding agents
save the data and the checks so you can rerun it tomorrow
watch the spider work below
this is f*cking absurd.
skyrim's engine is fighting for its life right now.
not a texture pack. the whole game logic is running simultaneously.
-> spawn a group of zombies on a cobblestone bridge and watch them just stand there in the skyrim weather
-> pour a bucket of minecraft lava right on the road, while the skyrim guard casually walks into it[cite: 13]
-> use a diamond pickaxe to literally break apart the stone bridge, revealing the minecraft blocks underneath
read the binary -> find player coordinates -> superimpose the rule sets -> run both engines at once.
the skyrim guard's AI has no idea it's walking into a pool of cubic lava.
we're moving past traditional modding. AI is now capable of fusing game engines on the fly. the future of game development is going to be wild.