🚨 Wraggy Games Update!
We're delaying Shift Sea for extra polish!
It's now part of our first mini-series: 3 slots, 3 different styles! 👀
Don't expect anything crazy. We're testing the waters, learning as we go and designing more games in the meantime!
#WraggyGames
Introducing our first three upcoming slots at Wraggy Games! 🎰
🌊 Shift Sea
🌸 Konbini Dreams
❄️ Jingle Junction
We've been working hard behind the scenes to bring these games to life, and we're excited to share more soon.
Which one are you most excited for? 👀
#WraggyGame
We're sorry, we just realised it would be better to release 3 games for our first ever bunch of slots games. Gives us time to refine and perfect stuff aswell as get feedback. Give us a week! 🤌
🚨 Wraggy Games Update!
We're delaying Shift Sea for extra polish!
It's now part of our first mini-series: 3 slots, 3 different styles! 👀
Don't expect anything crazy. We're testing the waters, learning as we go and designing more games in the meantime!
#WraggyGames
New studios keep turning up, and we're here for it ✏️
@WraggyGames: first game Shift Sea, aiming to submit to Stake on Friday
@FrostbyteStudi0: Frostan Wilds, sneak peeks on the way
@Sevensgames: Prime Cut, first slot out
Not long ago that was us. Good luck, all of you. 18+
Hey, we're Wraggy Games!
We're a new slot studio working on our first game, Shift Sea.
We're aiming to submit it to Stake this Friday, November 6th. It'll then need to pass their review before going live.
Not long to go now, we're excited!
#WraggyGames#Stake#StakeUSA@Stake
@TrustPnj@mysty_man@Emmie_exxtoo Or it's just impossible. The client must always retrieve players position especially for audio. For example footsteps if behind a wall. The client always retrieves data for this and always will. Cheat creators can always find a way around this.