Now that CS2 is released, I can finally offer a DEEP DIVE into the design process of Overpass way back in the day.
I needed some handles for this electrical thing, but being new at work I didn't want to bother anyone, so I used a pot.
This concludes the design deep dive.
So you’re telling me the human body is a water cooled supercomputer with super high resolution, high dynamic range imaging (eyes) spatial audio (ears) and near real-time data processing from all the sensors (brain)?
The final chapter of the Half-Life: Alyx Soundtrack, "Point Extraction," has been freed from the vault and is available to purchase on Steam, or stream on Spotify and Apple Music. https://t.co/OnDDEjvG0B
Emily Reese is the longest running VGM journalist I know of. From her legendary PBS program dedicated to VGM to her current, extremely expansive and in-depth podcast "Level", she is an OG lifer.
Level has released an in-depth series on the audio in HLA.
https://t.co/hb1IxRx28L
1/6 A year and a half later, I finally finished my black hole project. #madewithunreal and now powered by #Niagara, this shader/sim implements physically correct gravitational lensing, which bends the light in all kinds of groovy ways! #gamedev#realtimevfx#astronomy#UE4#UE5