Ever wanted to hear someone flap their gums about Coin Rush from NSMB2 for 8 minutes?
Then I've got just the thing for you! Come find out why it's some of the coolest side content in Mario history! Enjoy:
Thumbnail art courtesy of @Ischubella
https://t.co/yUm0UJuRk4
@NeenBeanMachine It's very very fun to just engage with enemies and bosses in the Remake, vs OG where Ive played it to the point I either run past everything cuz they dont matter, or I oneshot or onecycle it cuz the combat mechanics are broken LOL
This is basically how damn near every enemy and boss is in the remake. They are FAR more engaging and demand more interaction. People who are saying the Remake "only made things easier and did nothing to spice up the gameplay" straight up don't know what they're talking about LOL
That Wolfos nitpick pissed me off so much that I decided to really compare them to show of how much they changed.
Enemy encounters feel more fleshed out and I'm all for it.
@Chaser_Tech Like, anyone with ACTUAL extensive OoT knowledge KNOWS N64/3DS OoT crumble the moment you decide to hold R or rotate your stick and mash attack, so idk why folks are tryna pretend the Remake didnt do everything in it's power to remove all the broken shit lol
@ZinogreVolt N64 OoT suffers from 90s era rushjob/small loc team translation issues. The prose always felt like it was kept simple because they likely didn't have too much time to polish/flesh out the script lol
@Facade412 Dodongo one cycle has to be one of the most high APM things Ive done lately. You just gotta grind it until you get the inputs precise.
For reference, you wanna try to jumpslash KD w/ stick as his head comes down, then fwd stab>fwd stab>jump cancel stick j. slash>repeat
ive beeen ITCCHING FOR MORE OCARINA OF TIME YEAAAAAAAAAAAAAAAAAAAA
COME ONE COME ALL, I HAVE RETURNED FOR THE FOREST TEMPLE LETS GO! PLUS BIG GAMING YAPS AND MORE UWWUUWWUW
LOCK IN : https://t.co/8sKjj5Ezhu
@00xD15EA5E Yeah like I pointed out in a reply to this post, you can see BOTH Dinolfos whiff 0 feet away from Link just cuz of crouch. Crouch stabs and quick spins genuinely SOLVE all encounters in N64 OoT, theres not a single enemy/boss that doesn't fold to some variation of those
If anyone out there still thinks the OoT Remake "simplified combat", watch this section of the OG OoT glitchless 100% (unverified?) WR by AxelLarsen, and compare to this run of a similar encounter in the remake.
Immediately obvious which one is WILDLY more demanding and cool
Dejo aquí mi contrarreloj de Dinolfos en Zelda Ocarina of Time!
Record Actual: 00:13,31
Tuve que conectar todos los golpes intercalando espada y arco mientras los acorralaba en la dirección correcta, una locura muy divertida de perfeccionar!
@MixMilsam That's just how crouch stabs work in the original ver, and not using it would lead to either the same mindless strat but it takes like twice as long, or you mash spin attack and they still can't do anything to Link cuz they recoil when hit. So significantly MORE boring, not less
What's extra awesome is how you can literally see BOTH Dinolfos WHIFF AT POINT BLANK RANGE just because the player decided to hold the crouch button. Hes then rewarded by landing a power crouch stab on both at the same time for this LOL
@ToastyZelda one of the bigger diffs in OoTR is that navi telling you the answers to a buncha the puzzles and telling you exactly where to go forcefully has been removed, so overall this issue isn't unique. The NPC is optional, Gaebora still stops you to tell you about Saria and her song
We're at the point of OoT Remake discourse where people are complaining about "changes" that were already in the OG. I am begging y'all to play N64 OoT before giving these dissertations lmao
Imo the remake has a dulled sense of discovery compared to the original. Often times you are told explicitly where to go at all times through new dialogue and things that used to be fun secrets are either removed or made so obvious they aren't even a secret anymore
@TheJoshMan07 Tbf I think a good chunk of the reason why people were annoyed is cuz they have yet to use an artstyle longer than 2 games in a row. Next game is always gonna look completely different
Correction, this NPC DOES say to bring the song to Darunia in the remake, but imo my point still stands. When you go thru the shortcut in all vers, Kaepora Gaebora directly tells you to go to the Sacred Grove to learn the song, and after that he says to play it in "certain spots"
@LiteralyDrew@JuniThePuny@tediousneb ayyy I'm just glad to see folks get into the series! There's a lot of meat on these games' bones, it's clear how much effort went into each game even if they have their ups & downs. You're making good time going thru em at your own pace tbh, prolly faster than I beat em initially
@vSharmander I'm not even saying it's harder. It requires the same amount of thought, which is very little because both versions make it incredibly obvious for anyone with any kind of extensive Zelda or even general game knowledge. It's always been "2+2=4".
@Feroftheroad they made SURE people couldn't get lost in the OG too, it's why I'm confused why so many are acting like OoT is some masterclass in regards to obfuscating progress. There are valid complaints to be levied at OoTR, but folks are focusing on tasks that were always menial at best
@AgentKohle I think it's cuz they assume that stuff is how the OG game is, cuz they think the remake can't make any meaningful, positive changes or additions cuz it's "anti-art" or whatever
@AShadowLink it's so wild to see everyone complain about the remake without even trying to fact-check with the original LOL. It's so easy to just look up a YouTube playthru before yapping about what's different