Performance problems have a way of forcing clarity.
When MerjUp reached the limits of the original physics setup, the architecture had to change.
#Performance#GameDevelopment
The more we build, the more obvious it becomes that game development is equal parts product, engineering and iteration.
The player only sees the final few seconds of that process.
#GameDev#GameStudio
We've shipped MerjUp 1.1.3! 🥫
The team has been working on smoother physics, faster rendering, new merge effects, and a better rewards experience.
Go check out what @merjup_game has been building.
https://t.co/LYZ9pGwyEE
#MerjUp#GameDev
A studio gets better every time a painful problem becomes a documented process.
That’s the part of shipping the first title we value most.
#GameStudio#GameDev
The first title is teaching us what the second title should not have to teach us from scratch.
That’s one of the most useful parts of shipping early.
#GameStudio#IndieGameDev
A small team forces you to understand the whole product, not just your own layer.
That’s been one of the biggest side effects of building our first title.
#GameStudio#GameDevelopment
MerjUp is our first title, which means a lot of the studio’s operating knowledge is being built in real time.
Every bug, release and rejection teaches us something useful for the next one.
#GameStudio#IndieGameDev
Shipping a game gave us a much better appreciation for all the systems outside the game itself.
Stores. Analytics. Ads. Updates. Support. Infrastructure.
#GameStudio#GameDevelopment
Our game @merjup_game has reached 900 players. 🎉
300 more since our last celebration. Thank you for playing and sharing what we’re building from Nigeria.
https://t.co/LYZ9pGwyEE
#MerjUp#MadeInNigeria
The first version of a system is rarely the last one.
MerjUp’s physics started in JavaScript and eventually pushed us into native C++ through JSI.
#ReactNative#GameDev
A lot of game development is invisible until something breaks.
Physics, store rules, analytics, ads, publishing. MerjUp has touched all of them already.
#GameDev#GameStudio
A studio becomes more capable when fewer problems require heroics.
Reliable process is less exciting, but much more scalable.
#GameStudio#SoftwareEngineering
The first title is where a lot of invisible studio infrastructure gets invented.
The next titles should inherit it instead of rebuilding it.
#GameStudio#GameDevelopment
The studio is still early.
That means every release, rejection, bug, store issue and player response is becoming part of the operating knowledge for the next title.
#GameStudio#GameDevelopment