@BeforeThe_Night@Mr_Rebs_ You can tell by some of the repeating patterns that it's not AI but just procedurally generated geometry. So they set up something like geometry nodes to do the work for them which is... a choice
@is_a_person@TheIshikawaRin iirc theres still texture and lighting discrepancies mostly in Halo 2, but the menus and credits are still the ones people want
@mrgruntington@EtherealEOD There's a handful of talented modders and artists who do honestly, but it's always been kept sort of quiet by the wider community for some reason
@leerobi08433142@TheIshikawaRin it's one a few totally arbitrary callbacks to CE concept art. No idea how they pick and choose what to adapt or ignore lol
@hohaexpress@Slonk01 From personal experience, I can say that hand-animation is WAY easier and more efficient than making huge alterations to mocap animation. What your asking could be done, but the mocap actors I think would have to perform/understand the characters better