I’m thinking about building a tool for 2D game dev.
Option 1: a visual editor where you upload a reference image + a tileset, place assets on a real tilemap, then export clean JSON with exact coordinates and asset IDs.
Option 2: an AI agent where you just write something like: “create a 2D platformer in a forest theme”, and it generates the level structure automatically.
The editor would be more precise.
The agent would be faster, but less controllable.
Which one sounds more useful?