@yami_204 the bots being a private match function only, but useful for testing, right after the first multiplayer tests. in real matches, will empty slots wait for players, or start short-handed?
there's been quite a bit added, starting to feel like a real game now. ran the first multiplayer tests and most things seemed to pass. here's some gameplay of how the bots will work. will be a private match function only, but useful for testing.
#indiedev#solodev#ue5#gamedev
- bots. Skill level 1-5, with 5 being very skilled. Use all base movement and fire/melee for now.
- health regeneration that can be tweaked in game settings
- much more small qol implementations
preview of the reworked movement system.
in the process of reworking the weapon system, so thats all a little off right now including the ui.
all from the blueprint prototype -> c++
custom movement component to ensure better replication.
#ue5#indiedev#solodev#gamedev
so far:
- mantling / hurdling / climbing system. allows you to hang if a wall is slightly above your head (anims needed still).
- wall jump
- sliding
- prone (heavy wip)
- diving
- bouncing (cod 4 inspired)
not much interesting to post rn. reworking the whole movement system from the blueprint prototype to an actual character movement component. so far everything is much smoother and replicated easy.