@selfCodDev Not trying to be rude but SpriteAtlas might not have been enabled during your tests because I doubt it'll work. Can you verify Project Settings-Editor-Sprite Atlas is enabled and make sure to test the shader in play mode?
@selfCodDev In this particular case, AFAIK I can't. I need to do this in uGUI and the built-in Tiled Image won't have enough data on the shader-side to do this, especially when the Sprite is in a SpriteAtlas.
@y01cu_dev I haven't had the chance to test Asset Inventory 2 so I can only speculate but its core feature is seemingly added to Asset Manager. One major pro of Asset Manager is that you won't have to download the whole package to cherry pick assets.
A key member of Unity CoreCLR team has announced his resignation. I'm looking forward to CoreCLR so this is bad news for me. #unity3d
https://t.co/8Ms16GZlxt
Wanted to highlight a fairly new feature of my Inspect+ plugin: inspecting a Type's static variables. Available at: https://t.co/0gQDf6F85A
#unity3d#unitytips#madewithunity