@filipchek@JeffHoogland They are now I agree, granted you have to make sure to be very active in specific time windows. The more cards get added to the system though and the more difficult will be to acquire old cards.
@Drathmar@JeffHoogland Because they are beyond savable at this point, SNAP is still a toddler in TCG terms and has a great potential. I care about SNAP just as much as I care about Gwent or Runeterra and I believe that we as a community should voice our concerns, that is all.
@JeffHoogland It's the model itself that is not sustainable in the long term, even SD is well aware of that. New player experience will get worse with each new card released, at the very least the game needs a catchup system that does not rely on tokens.
@JeffHoogland That's precisely the point, there are none, now though ask yourself whether SNAP could survive by just being a little bit more friendly. I'll answer that for you, they could (but they wont).
@Spyro__ZA New Gwent cards that work in a similar way do exactly that, they show you whatever the opponent has rolled, with SNAP I believe behind the scene the devs are looking at the bigger picture in terms of UI overhaul. I mean no graveyard or history after a whole year...
@MolegionGwent @loof_78 With Gwent Masters being so close 5 was a reasonable choice but I personally believe that in the short/medium term 10 changes per bracket should the way to go.
@Pajabol19 Hi! I am the guy behind Gwentfinity Hub, I would love to interview you about the upcoming Gwent Masters, if you like the idea feel free to message me! I would really appreciate it!