@CygnusSlaughter@dblasphemy And the geometry is actually very high poly, remember they used NURBS instead of tris. They look low-poly because of the textures
@CygnusSlaughter@dblasphemy Sharp shadows, simple lighting and modify the material to match the default settings used in the 90s, for example, materials tend to have very high specularity and/or reflective surfaces. Most renders use procedural textures made with noise so blend that with stock textures
Here's that comic I was working on.
I always felt that Lupin Jr. was missed potential in the manga, so I decided to write a little comic.
Please continue to the end where I give a little tangent about it.
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#LupinIII#lupinthethird#monkeypunch