Vision Pro 对 Web3 可能会是质变性利好,把 Web3 曾经的一些“伪需求”可能变成部分“真需求”。比如:
曾经的“伪需求”:数字收藏品、资产只能在网上、手机电脑屏幕上展示,只能用来炒。
可能质变出的“真需求”:Vision Pro 装上 Opensea APP,现实中透过眼镜看到一个人,能看到他穿在物理肉身上的“QQ秀”虚拟衣服鞋子包包和特效。
MR和VR完全是不同方向的东西。
Quest 2和Quest Pro的当下产品定位是“VR游戏机”,而昨天的Vision Pro发布视频中,几乎没有包含游戏能力方面的展示,不是它不能做游戏,而是苹果有意把Vision Pro的格局和“又一台游戏机”区分开,不受限于此。
它的设计思路认为不应该像Quest一样,使用时和身边不使用的人隔绝开,而应该强调头显反而能帮助你和周围的环境、人互动(Quest即使有少数视觉穿透应用,效果也还极其原始)。
MR+AI更加是1+1>2。目前AI在电脑手机上使用,本质上像个更智能的Google。连搜索引擎这么易用的东西,发展到今天,大部分人仍然没掌握如何用好它,就是因为“主动构造关键词Prompt”是一件有门槛的事情。
而MR+AI让“主动构造关键词Prompt”变成“自动”:
你在现实中看到朋友身上的一件衣服,甚至是电视上央视新闻里出现的一个NFT,不再需要拍照、打开Google或市场平台以图搜图,而是Vision Pro可以现场立刻在你眼前高亮它允许你下单。
你在工作,遇到问题卡壳,不再需要打开Chatgpt思考怎么构造Prompt询问,而是Vision Pro可能已经默默观察到了你工作过程中遇到的困难,自动提出解决建议。
你在电脑屏幕前打DOTA、LOL,你头上的Vision Pro直接告诉你下一步应该打野还是去哪里走位Gank。
这都是因为,没戴Vision Pro的人只有两只眼和耳,而戴了Vision Pro的人头上多了两只第一人称的电子眼和耳,四眼四耳两个脑(甚至更多的感知维度,能夜视、远距离感知温度etc.),几乎变成了半肉身半机器的“增强人类”。
我2011年的大学毕设,就是设计开发一款体感VR游戏(用Vuzix头显,DEMO在2011年上传于https://t.co/i57lPgEa79),当时连Oculus公司都还没成立。所以我更深知,MR发展的意义绝对不是谈论过去VR游戏的萎靡所能证伪的。
Vision Pro could potentially be a game changer for Web3, transforming some of Web3's "fake use cases" into real ones.
Former fake ones include digital collectibles and assets that could only be displayed online, on phone or computer screens, and were primarily used for speculation.
The emerging use cases might be represented by Vision Pro with the Opensea APP installed, where in reality, when you look at someone through the glasses, you could see their virtual clothing, shoes, bags, and special effects worn on their physical body.
MR and VR are completely different directions. The current positioning of Meta Quest is as 'VR gaming devices', while in the release video of Vision Pro yesterday, there was hardly any demonstration of gaming capabilities. It's not that it can't do gaming, but Apple intentionally distinguishes Vision Pro's layout from 'just another gaming device', refusing to be limited to that.
Its design philosophy believes that, unlike Quest, it should not isolate users from people around them during use, but instead emphasize that the headset could help you interact with the environment and people around you (even though Quest does have some visual penetration applications, their utilities are still very primitive).
The combination of MR and AI is 1+1>2. Currently, using AI on computers and phones is essentially like a smarter Google. Even something as simple as a search engine has not been mastered by most people to this day, and this is because 'actively constructing keyword prompts' is not an easy task. However, MR + AI makes 'actively constructing keyword prompts' automatic:
When you see a piece of clothing on a friend in reality, or even an NFT appearing in the TV news on TV, you no longer need to take a photo, open Google or a marketplace platform to search by image. Instead, Vision Pro can instantly highlight it on the spot and allow you to place an order.
When you are working and encounter a problem, you no longer need to open ChatGPT and think about how to construct a prompt to ask, as Vision Pro might have already quietly observed the difficulties you encountered during your work process and automatically suggest solutions.
This is all because people without Vision Pro only have two eyes and ears, but people with Vision Pro have an additional pair of first-person electronic eyes and ears on their heads, practically becoming 'augmented humans' who are half flesh and half machine, with four eyes, four ears, two brains (and even more perceptive dimensions, such as night vision and long-distance temperature sensing), etc.
My university final year project in 2011 was to design and develop a gesture-based VR game (a 2011 demo can be found at https://t.co/i57lPgEa79 using Vuzix headset). At that time, even the Oculus company hadn't been established yet. Therefore, I understand even more deeply that the significance of Mixed Reality development cannot be falsified by discussing the past decline of VR games.
#VisionPro