VR behavioural data analysis made easy: our VRthreat R package, with @jackbrookes . Including generic VR analyses, Unity-specific helpers, and UXF format I/O. Seamlessly integrates with our VRthreat Unity software.
#VR#dataanalysis#R
https://t.co/SaHQfVAw5a
Download our VR games used in this pre-print and play them at home (at your own risk - it might be scary). We are working towards a community portal such that interested players can share their data with us. https://t.co/xPq0neioOg
We warmly welcome @J_Broch, @yonatancah, @menkedre, Federico Mancinelli, Sascha Bonneschranz, and @Merle Ingenfeld to our team @UniBonn. Looking forward to working with you!
New Research: Reinforcement Q-Learning Control With Reward Shaping Function for Swing Phase Control in a Semi-active Prosthetic Knee: In this study, we investigated a control algorithm for a semi-active prosthetic knee based on… https://t.co/bpZUreTN9u #Neurorobotics