I am giving a public talk at the ATLAS Colloquium today!
Beyond Reality: Crafting the Future of Human Interaction in Augmented Reality
On Tuesday, 9/16, at 11:30 am MT--University of Colorado Boulder
https://t.co/75paSMWOj9
Please feel free to join!
Visit the Dynamic Reality Lab at Texas A&M!
You can find us next to the Aerospace Engineering Building (HRBB) in the Langford Building (ARCC), on the top floor, Room 421 A, B, C, D.
#CHI2025 is just around the corner, and I'm happy to share the incredible work being done by my group and our collaborating team!
Wednesday 30, April Session-Virtual and Mixed Reality Interaction
On the Go with AR
Thursday 1, May Session-Embodied Stimulation
NeuResonance
Dynamic Reality Lab is looking for motivated students who work in HCI, AR, and VR research. Our lab works closely with the HCIED Lab and promotes a friendly lab environment!
Please email me at my TAMU email with your prior research by March 15th for Fall 2025 start date!
Exciting News!
Apply to the fully funded Visual Computing & Interactive Media (VCIM) STEM PhD program at Texas A&M University. We seek motivated PhD students. For more information, contact me via TAMU email!
We are excited to announce that Assistant Professor Misha Sra from the University of California is confirmed as keynote speaker at #VRST2023
Find out more: https://t.co/R0bfVgPwvq
#VR#AI#XR
@DanMillerDev@unity3d Many asked me what Unity MARS really is -
Is it accurate to say MARS is a shared workplace with a unified tool pallet that s been customized by the team?
Our lab just had a spring quarter wrap-up meeting, and I was asked what was the most memorable virtual meeting during the quarantine. Attending the VR conference with lab mates and hanging around the lounge exploring the conference hall showed me real tangible potential MR holds.
Good news! Firefox Reality for @HoloLens is launching today! Bringing #WebXR to the platform for the first time.
Learn more about immersive AR on the web platform here... https://t.co/AOKhwp3136
We have utilized the VR headset's camera input to enhance the viewer's haptic feedback on the Subpac. The software module we have developed carefully analyze the viewer's surrounding and assist tactile and transducers accordingly.
December 3, 2018
#MAT#UCSB#yujnkm#VR#AR
I had an amazing time at the LA Project immerse(d) Event powered by SUBPAC The immerse(d) event series brings together artists, academics and technologists under one roof.
December 3, 2018
#SUBPAC#MAT#UCSB#transLAB#yujnkm#VR#AR#MixedReality