During Reach's early development, I made the original proposal to have George sacrifice himself in orbit and then have the covenant fleet show up, giving the unspoken implication that "You sacrificed your best guy and barely made dent. You can't win this war".
But my original pitch was "You leave Jorge in the Covenant bridge, he locks the door and is defending this room to ensure the ship stays on course, and the player runs back to the hangar and jumps" (all in game), we'd then transition to a first person cinematic while the player was falling.
The story team pushed back with a counter-proposal insisting Jorge get this monologue. I didn't agree at first so we debate/argued/etc. That happened a lot. In the end, it was the right choice (I was wrong), and it made the moment so much better.
That was the cool thing about old school Bungie. All the best moments were an amalgamation of proposals and counter-proposals, to ultimately arrive at the best version of the idea.
The final battle between Soul Reapers and Quincies is about to begin ⚔️ 🏹
BLEACH: Thousand-Year Blood War Final Part – The Calamity premieres July 2026 🔥
The Patriots lost Tom Brady, became one of the worst teams in the league, drafted a QB, traded him after 3 years, drafted another QB, and got back to the Super Bowl all before Josh Allen could get to one
🚨 ‘The Lord of the Rings: The Rings of Power’ Season 3 is scheduled to release later this year in late 2026.
There will be a time jump in between Season 2 & 3 with the season showcasing a heightened focus on the Dark Lord Sauron’s plans.
#TheRingsOfPower on @PrimeVideo