#spacero Taking a break help refresh my perspective on #gamedev#indiedev, was struggling with UI but that problem roadblock is fixed and progressing again!
One step closer to the automated military industrial complex! The inserters interact with the logistics bays like any other building, but the logistics bays are just proxies for the trucks that are inside. I'm super happy with this design
Get ready for the biggest PROPHUNT update in years: v0.6!
Get 2 free access keys every day until the update is released. The first two:
QNGVD-LY32R-HARMT
Z0V0Y-2EQHR-MXB8P
on Steam: https://t.co/dWkvf0CGzW
Try your luck EVERY DAY. Get the next ones on our Discord: https://t.co/fB2aETtUbm
#gamedev #indiedev #indiegame #dev #prophunt #UE5 #UnrealEngine5
FGED 1&2 have been remastered with the Radical Pie equation editor, and the new versions are now available on Amazon (links below). The content is exactly the same, but the mathematical typesetting got an upgrade. The remaster applies to the soft cover versions only.
Made this new Plasma special today. What should I call it? "Plasma Bomb"?
This special has a shorter bullet cancel than Mega-Bomb, but more damage near the focus point.
All Custom - Shaders, Wave Rings, Bolt Spawners, Screen-Space sprite Trails
#shump#indiegame#gamedev
How I started making #indiegames:
-graduated into unemployment
-started making a prototype with friends
-friend left the project when life got tough
-kept building the world alone anyway and refused to give up
#spacero UI is slow and painful but oh so important to get all the features right. I think the physics engine was WAY easier to build! #gamedev#indiedev