1/2 We are making amazing progress in our @playdate game! I've been pretty silent about this but it's because we've been focusing working hard! I can't wait to share more details but I can tell you I've been LOVING working in 1 color and super low res! Here's a sneak peek!
@theghostronaut@MrDaniDiez@playdate@VolcanoBytes@deepnightfr@aseprite @NicMagnier Hi Markus, we totally used @NicMagnier's Importer in the beginning, but since our needs were different, we wrote a custom importer. We wanted to have physical tiles in the game with metadata attached. Ex.: this enables us to move the sprites without collision (only logic).
@Securas2010@MrDaniDiez@playdate@VolcanoBytes@deepnightfr@aseprite Yeah, step 6 is tricky😅! A good starting point would be this library (see this post on Playdate forums: https://t.co/gtOmNuBCGr). It's what we used initially. If you have any questions about the LDtk file format, I can try answering the best I can.
@MrDaniDiez@playdate@VolcanoBytes@deepnightfr@aseprite Codewise, in the beginning, we used the LDtk Importer (https://t.co/V88aaj6DG0) by @NicMagnier. It's a great starting point. We ended up writing our own parser for our custom needs, but I highly recommend his importer to jump start your LDtk projects!
@MrDaniDiez@playdate@VolcanoBytes@deepnightfr@aseprite Codewise, in the beginning, we used the LDtk Importer (https://t.co/V88aaj6DG0) by @NicMagnier. It's a great starting point. We ended up writing our own parser for our custom needs, but I highly recommend his importer to jump start your LDtk projects!
1/7 GameDev time! I want to show you how is the workflow on the game that I'm developing for @playdate ! Follow this thread to see how I build a level!
I'm making this game with @VolcanoBytes and @zcorbs . I'm using Level Design Toolkit by @deepnightfr and @aseprite