@andreas_longva Artificially, you can randomly perturb the vertices one by one, and do line search to prevent inversion. 1-4 splits of tetrahedra are also easy to implement.
@andreas_longva An easier option is to use TetWild but set a really high filter energy. This is the strategy used by the “decoupling quality…” paper. The results are also more relevant and less artificial.
@sellan_s I usually render only 20% of the resolution and then send the blend file to a headless server, using script to change resolution to 100% for a full rendering
Are the #python devs with a soft spot for geometry all free? I hope so because otherwise you'd be missing out on @DanielePanozzo and @zhshjiang's Geometric Computing in python class that is happening right now at #sgpgradschool !
Next at #sgpgradschool, we have @DanielePanozzo and @zhshjiang teaching us about a simple workflow for doing geometry processing in python. If you're a #python dev and want to dip your toes in 3D geometry or if you need a language to prototype in, this course is for you!