Someone recently asked me to describe what “good” code looked like. I think this tweet says what I was trying to say but couldn’t articulate nearly as well.
I'm gonna try to make another statement without judgment. But I think it's hard to do so and I expect people to be in their feels.
A lot of devs don't have a phase where they get their code "production-ready". As soon as they get something "working", they ship it as-is.
Just ordered a new laptop from Framework. I will install hipster Linux on it. This is either a great idea for boosting my game dev productivity, or an expensive procrastination.
@AxiomVerge Random AV lore question. Spoiler alert.
In AV2 when Indra is stuck in drone form, was she tricked into using the GateBreaker on herself? If yes, is that the same kind of device that was used on Katrahaska?
@PirateHearts Thanks for the explanation — it’s very helpful. I’ve attempted something similar in the past and had mixed results, especially in cases where there are multiple possible intersecting lines (e.g. at the top of a ramp connected to a flat plane). Maybe I’ll give it another shot.
@PirateHearts Can you share any details about the ramp collision response implementation? Every time I’ve done it there have been issues where the object gets stuck or tunnels through. It’s like a recurring theme of failure for me :(