Today we release Boxer, a new lightweight approach that lifts open-world 2D bounding boxes to *metric* 3D: https://t.co/5IZ0tPlqvr
Here we show Boxer in action on an egocentric sequence captured from smart glasses:
Introducing Neural Harmonic Textures: our new method for real-time novel view synthesis that outperforms all 3DGS and NeRF derivatives including (finally) ZipNeRF in terms of quality across all benchmarks.
The code is released (Apache 2.0): (https://t.co/O0a2JyZ9Bu) 🧵
Multiple groups of agents trying to reach their target destinations & creating satisfying collisions on their way! Pathfinding is less than ideal as can see some purple agents get stuck at the beginning 🤖
TSL + WGSL + Three.js
gaussian splatting is also impacting the general automotive world! I spoke to @rotorstudios who uses gaussian splatting for clients like @Lexus
Article: https://t.co/AAf0VEqLMb
Introducing ShapeR, a method for robust conditional 3D shape generation from casually captured sequences.
ShapeR leverages a rectified flow transformer conditioned on per-object multimodal data to turn casual image sequences into full metric scene reconstructions.
Project Page: https://t.co/ffH2zVKd8c
Paper: https://t.co/82yWRrXnA1
Links to code and huggingface below ⬇️